Resist Walkthrough - Fri 05 Mar 2010 08:00 by Fafner
Afrow UK released the map "Point of Axis Resistance" (resist.bsp) last year. It's a great map and very complex. So complex that no one seemed to knew how to complete it. Well, the violator figured it out and recorded a demo of how to get all the objectives on the map. Here's the video:
If you want to watch the demo in the game instead, the dm2 file is in this thread: viewtopic.php?t=7213
New Campaign Mode - Thu 11 Feb 2010 12:08 by Fafner
I've coded a new campaign mode for D-Day that should be out very soon.
Each team starts with a set number of "Platoons". Whenever a team loses a map, they lose one platoon. If one team runs out, the other team wins the campaign. Or it can be set so if a team captures all the maps, they win the campaign. Each map can have up to 3 exit maps. So unlike with the old campaign mode where you could get stuck on dday1 over and over, that generally can't happen on this. I coded it so the server tries to play maps that haven't been played recently. (There is the possibility of some repetition but hopefully that will be minimal.)
Hopefully with this, the game will feel more like a "war" instead of just playing individual maps all the time. This should be playable on Dirk's within the next few days, I just have to finalize a few things and upload everything. So far there is just a Normandy campaign which will be votable for with "vote campaign norm". I'll probably add more campaigns later.
Point of Axis Resistance - Tue 04 Aug 2009 01:50 by Afrow UK
Hello everyone, been a while.
I stumbled upon this old GBR DLL map which I started while the GBR Team was in development. I can't remember if I ever released it but I seem to remember it being held up due to needing a demo on how to complete it. There still isn't a demo included but there's not much point leaving it on my old hard drive for it to be lost forever.
There is a potential final version of the new code with all teams on it on Rabid's server. It needs to be tested before it can be released so go on there and play: energysponge.com:27910
The site is now moved to DdayDev.com. Some things probably aren't moved over yet and there are some issues that need to be fixed but those will hopefully be done soon.
I've also deleted about 2000 accounts from the forum of anyone who didn't have any posts and who registered more than a month ago. This was to get rid of a ton of spam bot accounts. I know there were some legit accounts in there too but it would have taken ages to go through them all.
DDC Address Change - Wed 24 Jun 2009 04:48 by Fafner
Just a heads up that IGN/GAMESPY/PLANETQUAKE is discontinuing all their website hosting services at the end of August, so the gamespy.com/planetquake.com addresses won't work anymore. I'll move the site to a new host sometime in the upcoming weeks and post the new address.
More code changes - Fri 15 May 2009 09:50 by Fafner
Here is a list of new code changes that should be released soon.
Play here to try it: 24.136.159.6 The more it is tested the sooner it will be released.
Changes: -tons of map changes (server side) to fix weird objectives, spawn points, and other gameplay issues on dday1, 3, inland5, desert campaign and lots of other maps (destroy the train on inland1!) -servers can add campaigns to maplist like: sv_maplist "dday invade inland doomtown" -new objectives screen shows what objectives are needed and is displayed when spawning on objective maps (or with 'objectives' bind) -Parachutes -lots of changes to flamethrower (will be more powerful) -lots of weapon animation tweaks -player gets knocked out of aiming when punched -medics see wounded players blinking red -improved menu, more newbie friendly -new scoreboard for alternate stats (accuracy, +/-) doubleclick the scoreboard bind to use -health left for destroyable objectives are shown on the screen when the player shoots them -flags announced on invade1 -capture the civilian mode