-Airborne can now use a parachute once per spawn. Either automatically when they spawn or by hitting the "arty" key
-Servers can now record some stats for players. You can see a player's rating on the server by looking at the extra scoreboard (double clicking the scoreboard bind). Servers need to create a "dday/stats" folder and put "set stats 1" in their server.cfg to enable it.
Dirk and I also wrote a PHP script to show player rankings on the server. Here's the stats for Dirk's server, this is a work in progress:
Source Code Link - Thu 29 Jul 2010 03:22 by Fafner
I added a link on the left to a directory for "source code". Any time the code is updated (which isn't too often) I'll try to put the latest code in that directory. The most recent version of the code is in there now.
D-Day 5.0 New Full Install - Sat 20 Mar 2010 08:53 by Fafner
I've put together a new full install of D-Day with all the teams and many of the common maps to make it easier for new players to play.
D-Day & Installer features: 8 teams: USA, Germany, Russia, Great Britain, Japan, Poland, Italy & US Marines. over 60 weapons 61 maps (plus hundreds more available) Bot support
Here is a new video that shows off the bots in action:
Resist Walkthrough - Fri 05 Mar 2010 08:00 by Fafner
Afrow UK released the map "Point of Axis Resistance" (resist.bsp) last year. It's a great map and very complex. So complex that no one seemed to knew how to complete it. Well, the violator figured it out and recorded a demo of how to get all the objectives on the map. Here's the video:
If you want to watch the demo in the game instead, the dm2 file is in this thread: viewtopic.php?t=7213
New Campaign Mode - Thu 11 Feb 2010 12:08 by Fafner
I've coded a new campaign mode for D-Day that should be out very soon.
Each team starts with a set number of "Platoons". Whenever a team loses a map, they lose one platoon. If one team runs out, the other team wins the campaign. Or it can be set so if a team captures all the maps, they win the campaign. Each map can have up to 3 exit maps. So unlike with the old campaign mode where you could get stuck on dday1 over and over, that generally can't happen on this. I coded it so the server tries to play maps that haven't been played recently. (There is the possibility of some repetition but hopefully that will be minimal.)
Hopefully with this, the game will feel more like a "war" instead of just playing individual maps all the time. This should be playable on Dirk's within the next few days, I just have to finalize a few things and upload everything. So far there is just a Normandy campaign which will be votable for with "vote campaign norm". I'll probably add more campaigns later.
Point of Axis Resistance - Tue 04 Aug 2009 01:50 by Afrow UK
Hello everyone, been a while.
I stumbled upon this old GBR DLL map which I started while the GBR Team was in development. I can't remember if I ever released it but I seem to remember it being held up due to needing a demo on how to complete it. There still isn't a demo included but there's not much point leaving it on my old hard drive for it to be lost forever.
There is a potential final version of the new code with all teams on it on Rabid's server. It needs to be tested before it can be released so go on there and play: energysponge.com:27910
The site is now moved to DdayDev.com. Some things probably aren't moved over yet and there are some issues that need to be fixed but those will hopefully be done soon.
I've also deleted about 2000 accounts from the forum of anyone who didn't have any posts and who registered more than a month ago. This was to get rid of a ton of spam bot accounts. I know there were some legit accounts in there too but it would have taken ages to go through them all.