4.1.3 objective_touch
by Jim
Dunlop
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For this entity, the Specific/Arg's
are as follows:
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obj_owner - The team that owns
the objective when the map is loaded; i.e. the other team will have
to get points by taking it first. "0" for Allies and "1" for Axis.
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health - The number of points
the team that takes the objective recieves.
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dmg - The number of points the
team that loses the objective loses.
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message - The name of the objective.
Ex.: "Apartments taken by Jim Dunlop on team Axis" will be displayed on
the screen if I am on Axis and take the Apartments.
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When crafting this entity, start with
a standard "trigger" entity so that you have a nice little brush packaged
neatly in the entity, as seen in the Object Directory. Make sure
to give this brush an invisible, no-clipping texture property; selecting
id's "trigger" texture (the tan one with the word "trig" on it) should
do this automatically. When placing the brush, make sure none of
its corners poke out of the building or whatever the objective is.
Otherwise, someone may be able to take the objective by touching an outside
wall!
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Screenshot Example of objective_touch:
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Note: The "trigger" texture is
actually mostly tan, but appears red because the entity is selected.
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Note: I apologize for my non-standard
Windows color scheme.
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