dedicated to continuing the development of D-Day: Normandy
4.1.2 info_(class)_start

by Jim Dunlop
 
This topic generally covers all of the respawns necessary for the different classes.  To create the entity, use a similar procedure to that used in the previous topic.  However, the classname Arg will be info_(class)_start where (class) is any one of the following:

 
infantry
officer
lgunner
hgunner
special
medic
sniper
flamethrower
engineer

 
All of the class abbreviations above are self explanatory except for "special"; that's the Airborne class.  The required Specific's are:

 
obj_owner - just like in the last topic, this tells what team owns the spawn; "0" for Allies and "1" for Axis.

 
And that's it.  Here's a screenshot of the Specifics belonging to an info_infantry_start:

 

 
Walking too close to one of these will likely get you Mauser'ed in the back!

 
Important things to remember:  Test each spawn to make sure the player doesn't get stuck in the floor, ground, wall, ceiling, or whatever.  You can be creative; for instance, the Airborne class often spawns up in the air and drops into the thick of battle.  Try to have the spawns out of the way so that a person isn't killed immediately after he/she respawns.  Also, try to put them in logical positions: snipers can be up in windows or towers, heavy machine gunners can be near a sandbag nest, and officers can be in well-protected, secluded areas.

 
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Note: I apologize for my non-standard Windows color scheme.