4.1.2 info_(class)_start
by Jim
Dunlop
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This topic generally covers all of the
respawns necessary for the different classes. To create the entity,
use a similar procedure to that used in the previous topic. However,
the classname Arg will be info_(class)_start where (class) is any one of
the following:
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infantry
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officer
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lgunner
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hgunner
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special
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medic
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sniper
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flamethrower
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engineer
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All of the class abbreviations above
are self explanatory except for "special"; that's the Airborne class.
The required Specific's are:
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obj_owner - just like in the
last topic, this tells what team owns the spawn; "0" for Allies and "1"
for Axis.
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And that's it. Here's a screenshot
of the Specifics belonging to an info_infantry_start:
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Walking too close to one of these will
likely get you Mauser'ed in the back!
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Important things to remember:
Test each spawn to make sure the player doesn't get stuck in the floor,
ground, wall, ceiling, or whatever. You can be creative; for instance,
the Airborne class often spawns up in the air and drops into the thick
of battle. Try to have the spawns out of the way so that a person
isn't killed immediately after he/she respawns. Also, try to put
them in logical positions: snipers can be up in windows or towers, heavy
machine gunners can be near a sandbag nest, and officers can be in well-protected,
secluded areas.
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Back to the Table of Contents
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Previous Topic: 4.1.1 info_team_start
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Next topic: 4.1.3 objective_touch
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Note: I apologize for my non-standard
Windows color scheme.
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