3.3.2 Texture Translation (Positioning)
by Jim
Dunlop
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Now that we have the rustic door from
the last lesson all messed up, we need to move its texture. Making
sure the correct face is selected, click on the vertex where the two branches
of the "texture L" in the lower left connect...
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...and drag it around until the texture
is in the desired position. I suggest moving it to the right in this
case. As in scaling with the "L", you can see the texture being moved
around in the 3D textured view! Here's a possible result:
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and with a little touching up through
more scaling and translating we can get it to look pretty decent:
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At this point you may be saying, "But
Jim, how am I supposed to see the edges of the texture (the most critical
part) when the stupid wireframe structure is in the way on the 3D view?"
Well, you can get rid of it, like in the image above, by hitting Escape
twice or simply clicking on another object in the map.
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I suppose that, like with scaling, you
could manually enter the desired texture position in the field above the
"texture manipulation" area in the lower left, but I think this may be
very complicated.
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Back to the Table of Contents
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Previous Topic: 3.3.1 Texture Scaling
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Next topic: 3.3.3 Texture Rotation
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Note: I apologize for my non-standard
Windows color scheme.
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