3.2 Selecting a Texture for an Entire Brush
by Jim
Dunlop
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Let's make an ammo crate. These
things are all over the place in D-Day: Normandy! Start by making
a cube-shaped brush, sizing it how you want, and sticking it in a corner
or wherever you want:
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Click on the thingy in the lower left
that looks like a Rubik's cube, cubic volleyball, or however you want to
describe it. That's the "choose texture for selected polyhedron"
button:
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The Texture Browser will come up, and
you'll see that the texture already present is a damaged wall from id.
I think you can change the configuration to set the default new brush texture.
Also, if you have a brush selected when you created a new brush, the new
brush will have the selected brush's texture also.
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So, to make an ammo crate, we need to
call up the D-Day textures. Sometimes, because of the different subfolders,
this can take a little hunting. Find the base_boxsd texture and double-click
on it:
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Now our "crate" has this texture applied
all over it:
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Hmmm...looks a little cheesy, doesn't
it? Let's continue on to the next lesson to learn how to manipulate
textures on individual faces.
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Back to the Table of Contents
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Previous Topic: 3.1 Linking to Textures with the Texture
Toolbox
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Next topic: 3.3 Selecting a Texture for a Face
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Note: I apologize for my non-standard
Windows color scheme.
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