3.2 Selecting a Texture for an Entire Brush
Let's make an ammo crate. These
things are all over the place in D-Day: Normandy! Start by making
a cube-shaped brush, sizing it how you want, and sticking it in a corner
or wherever you want:
Click on the thingy in the lower left
that looks like a Rubik's cube, cubic volleyball, or however you want to
describe it. That's the "choose texture for selected polyhedron"
The Texture Browser will come up, and
you'll see that the texture already present is a damaged wall from id.
I think you can change the configuration to set the default new brush texture.
Also, if you have a brush selected when you created a new brush, the new
brush will have the selected brush's texture also.
So, to make an ammo crate, we need to
call up the D-Day textures. Sometimes, because of the different subfolders,
this can take a little hunting. Find the base_boxsd texture and double-click
Now our "crate" has this texture applied
all over it:
Hmmm...looks a little cheesy, doesn't
it? Let's continue on to the next lesson to learn how to manipulate
textures on individual faces.
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Previous Topic: 3.1 Linking to Textures with the Texture
Next topic: 3.3 Selecting a Texture for a Face
Note: I apologize for my non-standard
Windows color scheme.