dedicated to continuing the development of D-Day: Normandy
3.2 Selecting a Texture for an Entire Brush

by Jim Dunlop
 
Let's make an ammo crate.  These things are all over the place in D-Day: Normandy!  Start by making a cube-shaped brush, sizing it how you want, and sticking it in a corner or wherever you want:



 

Click on the thingy in the lower left that looks like a Rubik's cube, cubic volleyball, or however you want to describe it.  That's the "choose texture for selected polyhedron" button:



 

The Texture Browser will come up, and you'll see that the texture already present is a damaged wall from id.  I think you can change the configuration to set the default new brush texture.  Also, if you have a brush selected when you created a new brush, the new brush will have the selected brush's texture also.



 

So, to make an ammo crate, we need to call up the D-Day textures.  Sometimes, because of the different subfolders, this can take a little hunting.  Find the base_boxsd texture and double-click on it:



 

Now our "crate" has this texture applied all over it:



 

Hmmm...looks a little cheesy, doesn't it?  Let's continue on to the next lesson to learn how to manipulate textures on individual faces.

 
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Note: I apologize for my non-standard Windows color scheme.