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Using QuArK to make D-Day maps
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brought to you by the DRD staff
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1.0 Getting Started
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1.1 Formulating
an Idea/Plan
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1.2 Creating
a New Map
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1.3 Configuring
QuArK
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2.0 Adding Brushes
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2.1 Different Brush Shapes and
Placement
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2.2 Brush Sizing & Shaping
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2.3 Brush Alignment
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3.0 Texture Manipulation
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3.1 Linking
to Textures with the Texture Toolbox
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3.2 Selecting
a Texture for an Entire Brush
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3.3 Selecting
a Texture for a Face
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3.3.1 Texture
Scaling
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3.3.2 Texture
Translation (Positioning)
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3.3.3 Texture
Rotation
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3.3.4 Texture
Skewing
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3.3.5 Texture Flags
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3.3.6 "Backwards"
and "Upside-Down" Textures
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3.4 Creating Your Own Textures
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4.0 Adding Entities
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4.1 Required D-Day Entities
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4.1.1 info_team_start
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4.1.2 info_(class)_start
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4.1.3 objective_touch
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4.1.4 func_explosive_objective
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4.2 Useful and Cool Entities
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5.0 Lightning Techniques
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6.0 Good D-Day Stuff
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7.0 Compiling Your Map
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This tutorial takes you step-by-step
through various features of QuArK v5.10 and is geared towards making maps
for the Quake2 mod D-Day: Normandy.
The program, required compilers, and plugins are available at http://www.planetquake.com/quark.
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