Code Progress

Discussion about the game D-Day: Normandy.
the violator
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Re: Code Progress

Post by the violator » Sat Mar 06, 2010 1:54 am

fafner will you make one of those r1q2 entity override file things for invade7 so it's rus vs. grm instead of usa vs. grm? It would be historically accurate and people would be more excited to play it since it'll be a new team :)

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Re: Code Progress

Post by Fafner » Sat Mar 06, 2010 2:29 am

Just added it to the server. Vote for invade7rus.

Also I added the delayed death chat thing yesterday.
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Re: Code Progress

Post by -+LeeHarvey+- » Sat Mar 06, 2010 2:54 am

Me and a few others thought the new chat delay thing was kind of annoying. Maybe instead you could make it so only team chat is disabled while dead and anyone who gives away positions in regular chat is punished by an admin.
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Re: Code Progress

Post by Fafner » Sat Mar 06, 2010 3:13 am

yeah, I can see how it might be annoying. I guess I'll make it for teamchat only so the chat is delayed now instead of disabled altogether.
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Re: Code Progress

Post by the violator » Sat Mar 06, 2010 12:22 pm

Fafner wrote:Just added it to the server. Vote for invade7rus.

Also I added the delayed death chat thing yesterday.
:D

Is there a way to make it be rus vs. grm any time you load the regular invade7.bsp? Probably not right?

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Re: Code Progress

Post by Fafner » Sat Mar 06, 2010 12:45 pm

dun.

Also the chat thing is fixed now and added some other crap like flamethrower bots and the banzai class should use the sword decently now.
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Re: Code Progress

Post by Fafner » Sun Mar 07, 2010 1:48 pm

Re-added playermaxforbots, so now when 6 players join Dirks the bots will disappear if it's within the first 2 minutes of the map.
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Re: Code Progress

Post by Grinder » Sun Mar 07, 2010 9:35 pm

Fafner wrote:dun.

Also the chat thing is fixed now and added some other crap like flamethrower bots and the banzai class should use the sword decently now.
Flamer bot YES!....Now thats gonna be kool,good work on this faffy baby
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Re: Code Progress

Post by Grinder » Sun Mar 07, 2010 9:42 pm

the violator wrote:
Fafner wrote:Just added it to the server. Vote for invade7rus.

Also I added the delayed death chat thing yesterday.
:D

Is there a way to make it be rus vs. grm any time you load the regular invade7.bsp? Probably not right?
When i was in the clitoris clan,i took the invade campain and changed the dll class from usa too rus then switched the sides up lol,so ya had the germans aattacking,was so cool and gave the campain a new freshness too it.
Ya know if you send fafner some flowers and candy and asked pretty please he might let ya alter the kills/obj points and return flamer back to axis like it SHOULD BE and switch up the dll's for this map....cause it would be a great map for a kill kill only game,fuck the points.
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Re: Code Progress

Post by Dirk » Sun Mar 07, 2010 10:19 pm

It could be done with an override I think, right?
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Re: Code Progress

Post by Fafner » Mon Mar 08, 2010 12:04 am

I think the axis flamethrower has been enabled for a while on that map.
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Re: Code Progress

Post by the violator » Mon Mar 08, 2010 4:01 am

Fafnerd, shouldn't the Jap LMG have no kick while you're lying down and in truesight, just like the brit's Bren gun? It has a bipod and all..

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Re: Code Progress

Post by Grinder » Mon Mar 08, 2010 4:52 am

Fafner wrote:I think the axis flamethrower has been enabled for a while on that map.
ya flamer is wrking on invd7 and the russian are in place of the allies lol
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Re: Code Progress

Post by Wolf » Mon Mar 08, 2010 1:56 pm

I think a LMG that acts like an old SMG would suffice... I find the wobble very jerky, feels like a random walk algorithm without any smoothing... (I mean, the gun can still behave the same way, but I would think human vision would compensate for any sudden movements, no?)

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Re: Code Progress

Post by Fafner » Mon Mar 08, 2010 5:21 pm

I'll work on the LMGs.

BTW, I'm adding a pretty cool feature soon that was talked about a lot in the old old days. I don't know if anyone's mentioned it since this boards been around though. Anyone want to try to guess what it is? It's not tanks or mortars. :D
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Re: Code Progress

Post by Wolf » Mon Mar 08, 2010 5:45 pm

Fafner wrote:I'll work on the LMGs.

BTW, I'm adding a pretty cool feature soon that was talked about a lot in the old old days. I don't know if anyone's mentioned it since this boards been around though. Anyone want to try to guess what it is? It's not tanks or mortars. :D
Bandage or maybe mines? A suicide option? Different skin colors? A rank system? Sprint that drains stamina? Hmm...

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Re: Code Progress

Post by Fafner » Mon Mar 08, 2010 6:10 pm

good guesses but nope. One of those is kind of close.
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Re: Code Progress

Post by the violator » Mon Mar 08, 2010 7:36 pm

BFG9000?

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Re: Code Progress

Post by Fafner » Tue Mar 09, 2010 1:48 am

Image

The Engineer will spawn with one of these. It should spice up the gameplay a bit :)
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Re: Code Progress

Post by Dirk » Tue Mar 09, 2010 2:09 am

At first I thought it was a pillow so that way we could have pillow fights.
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Re: Code Progress

Post by Fafner » Wed Mar 10, 2010 1:29 am

The sandbags are on the server now along with the LMG changes.
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Re: Code Progress

Post by Dirk » Wed Mar 10, 2010 2:54 am

I've seen some weird crashes recently in the past hour.
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Re: Code Progress

Post by Fafner » Wed Mar 10, 2010 4:44 am

ok, I found a crashing bug & updated the server.
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Re: Code Progress

Post by Fafner » Mon Mar 15, 2010 7:17 am

There's now a menu that pops up at the end of each game for people to vote for the next map.
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Re: Code Progress

Post by Rab,d » Mon Mar 15, 2010 7:31 am

Fafner wrote:There's now a menu that pops up at the end of each game for people to vote for the next map.
How hard would it be to have a drop down type menu of all the maps on the server to pick from?

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