High Resolution maps coming

Topics relating to D-Day modeling/coding/skinning etc.

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Mr. YOur no fun
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High Resolution maps coming

Post by Mr. YOur no fun » Sun Oct 25, 2015 9:51 pm

The past several months I gathered up a pile of 24 bit textures that can be seen in r1q2 and other enhanced engines. Converted them, made wals, retextured and created my and a few other peoples maps (don't shoot me for doing it). There are now 30 maps linked together with nextmap. A couple of them are testing them to find missing textures, game play, etc. I think they are about ready to hand over to the community but just want to test them a few more times. Can't take them back once they are out.

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Re: High Resolution maps coming

Post by Mr. YOur no fun » Thu Nov 19, 2015 3:02 pm

Update - nightrider and I are going through the maps, finding problems and fixing them. Making sure they work when they release.

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InFerNo
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Re: High Resolution maps coming

Post by InFerNo » Mon Nov 23, 2015 5:23 pm

You're not even going to tease some screenshots?
Image


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Re: High Resolution maps coming

Post by Mr. YOur no fun » Tue Dec 29, 2015 6:16 pm

So here is the situation. All the maps are done. But one of the maps doesn't run Japanese Bots but does run the allies bots. All the other Japanese maps run both. At least on Nightriders server this is the case. So we are trying to iron this out.

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Re: High Resolution maps coming

Post by Mr. YOur no fun » Mon Feb 08, 2016 2:54 am

The maps are done, I have a posting in mapping that has the link to them.

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