Twitch Development Streaming

Topics relating to D-Day modeling/coding/skinning etc.

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Boons
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Twitch Development Streaming

Post by Boons » Sat Jan 25, 2014 10:56 pm

http://www.twitch.tv/tenpoundwiener/

I figured I would stream what I am working on :D.
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Re: Twitch Development Streaming

Post by Boons » Sun Jan 26, 2014 12:57 am

Stream is now offline. I will post when I put it back up.
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Re: Twitch Development Streaming

Post by InFerNo » Sun Jan 26, 2014 4:28 pm

Record your streams..
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Re: Twitch Development Streaming

Post by Boons » Mon Jan 27, 2014 10:48 pm

I will record when I have my map closer to completion :)
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Re: Twitch Development Streaming

Post by Boons » Tue Jan 28, 2014 5:49 pm

streaming.. But playing dday currently :)
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Re: Twitch Development Streaming

Post by Boons » Tue Jan 28, 2014 11:19 pm

offline.
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Re: Twitch Development Streaming

Post by Boons » Wed Jan 29, 2014 4:58 pm

streaming
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Re: Twitch Development Streaming

Post by Boons » Thu Jan 30, 2014 11:06 pm

streaming again
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Re: Twitch Development Streaming

Post by Boons » Fri Jan 31, 2014 12:24 am

stream is offline
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Re: Twitch Development Streaming

Post by Boons » Sat Feb 01, 2014 5:15 pm

streaming
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Re: Twitch Development Streaming

Post by Boons » Sat Feb 01, 2014 7:19 pm

offline
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Re: Twitch Development Streaming

Post by Boons » Sat Feb 01, 2014 7:20 pm

Anyone viewing should sign up for twitch so you can chat with me. My thoughts were to have people having a helping hand in the design of the map :) if you talk you can get some input.
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Re: Twitch Development Streaming

Post by Boons » Sat Feb 01, 2014 11:24 pm

stream on.
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Re: Twitch Development Streaming

Post by MetalGod » Sun Feb 02, 2014 5:26 pm

Sorry, but no. I don't want to see you working on a ten pound weiner. :(

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Re: Twitch Development Streaming

Post by Boons » Sun Feb 02, 2014 7:43 pm

streams back up
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Re: Twitch Development Streaming

Post by Boons » Mon Feb 03, 2014 10:57 pm

Online.
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Re: Twitch Development Streaming

Post by Boons » Tue Feb 04, 2014 12:36 am

offline
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Re: Twitch Development Streaming

Post by Boons » Wed Feb 05, 2014 11:51 am

streaming
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Re: Twitch Development Streaming

Post by Mr. YOur no fun » Wed Feb 05, 2014 1:35 pm

That's a really nice wiener you got there. But the question on map faces might be better in the mapping section as I didin't see it there.

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Re: Twitch Development Streaming

Post by Boons » Fri Feb 07, 2014 3:26 pm

streaming
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Re: Twitch Development Streaming

Post by InFerNo » Wed Feb 26, 2014 5:46 pm

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Re: Twitch Development Streaming

Post by Boons » Thu Feb 27, 2014 11:36 am

Good find inf. That is interesting I will explore that as an editor!
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Re: Twitch Development Streaming

Post by InFerNo » Thu Feb 27, 2014 6:17 pm

I was watching it live after a discussion amongst Quake Live promiment people (like ttimo)
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Re: Twitch Development Streaming

Post by Boons » Thu Feb 27, 2014 7:47 pm

After look into it , as well as trying it out (it is fantastic as an editor...) there is no way we could use maps created in there for dday that I could find. A possible way would be that the maps from what I understand are made into .obj files that could potentially be converted into .map files. (however this process seems full of bugs)

If we had someone with the know how I might say port dday to that engine.. but again we dont have code guys :*/
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Re: Twitch Development Streaming

Post by Boons » Thu Feb 27, 2014 7:53 pm

streaming is up
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