Useful Apps for modeling, mapping and texturing

Topics relating to D-Day modeling/coding/skinning etc.

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Useful Apps for modeling, mapping and texturing

Post by Rab,d » Sat Jan 25, 2014 11:34 am

Hey guys/gals. I am gonna start a list of links to useful apps. If you know of any...plz post a link and i'll update this first post.

Level Editing and 3d Modeling:
-Editing and Conversion Apps
http://www.moddb.com/games/quake-2/down ... ditor-v090 Q2Modeler Old school .md2 modeling app.
http://quark.sourceforge.net/ A level editor for many game formats.
https://www.dropbox.com/s/zgf2tx9njaz27 ... 2_v1.0.qrk D-Day: Normandy 2 addon for Quark. Includes all DDay entities.
http://www.misfitcode.com/misfitmodel3d/ Free, easy 3d modeling app. Supports .md3, .obj and other formats
http://www.quakeunity.com/file=481 Npherno's Md3compiler is a must have for final .md3 export from Misfit Model 3d and other editors. It allows skins to be assigned correctly.
http://www.sketchup.com/ Huge, growing user base. Made by Google..this app produces very pure models in conversion with the right plugins. This is an awkward interface to produce non square polygons, imo. But, an excellent conversion tool.
http://oasis.xentax.com/index.php?content=downloads Noesis is a good 3d model viewer and conversion tool.
http://www.ambiera.com/coppercube/ This app supports many common game formats. Very useful app.
http://www.atangeo.com/download/nPro This is very good polygon reduction program. The free version allows the import of many model formats with up to 10,000 faces.
-UV Mapping Apps
https://www.dropbox.com/s/qm597rn171h87 ... _setup.zip LithUnwrap is a free UV unwrapping app

-Warehouses
http://tf3dm.com/ Lot's of free, high quality models in many formats.
http://sketchup.google.com/3dwarehouse/ Giant source for models. Use SketchUp to convert these models.

Image editing

https://www.dropbox.com/s/cjo2ndq48evhgt7/wally.zip Wally is an oldie, but a goodie. Edits and converts .wal along with other common formats. A must have.

.shader Generators
http://www.quake3world.com/forum/viewtopic.php?t=37893 Make particle like effects from static transparent textures. Nice app...hard to learn.
http://www.bpeers.com/software/q3ase/ Q3ase can view and edit .shader scripts.

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Re: Useful Apps for modeling, mapping and texturing

Post by Boons » Sat Jan 25, 2014 12:38 pm

FS particle studio 2

http://www.quake3world.com/forum/viewtopic.php?t=37893

Useful for making shaders :)
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Re: Useful Apps for modeling, mapping and texturing

Post by Rab,d » Sat Jan 25, 2014 1:32 pm

Boons wrote:FS particle studio 2

http://www.quake3world.com/forum/viewtopic.php?t=37893

Useful for making shaders :)
Sweet! Didn't know they had a new one that worked so good. Thanks!

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Re: Useful Apps for modeling, mapping and texturing

Post by Boons » Sat Jan 25, 2014 2:35 pm

Its hit and miss. I cant seem to get it to function as it appears in that editor as of yet.. I am sure it is a matter of figuring out the right size for the thing :)
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Re: Useful Apps for modeling, mapping and texturing

Post by InFerNo » Sun Jan 26, 2014 4:32 pm

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Re: Useful Apps for modeling, mapping and texturing

Post by Mr. YOur no fun » Mon Jan 27, 2014 2:18 pm

A suggestion - the map level maker quark doesn't (to my knowledge) come with a setup particular game. Though Nomandy Quark was disparaged it did have all the players and many other things already included. I don't know if the team has done this but I would suggest once you have weapons and players setup that it is done, just to make it that much easier for creating and testing at home. While it is true one can map without them, it is hard to test the map for fire line of sight and where to get cover without players prior to previewing it to other players. That and the texture shaders already in place with several varieties. Then the mapper can concentrate on layout and ideas.

This wouldn't limit any mapper.

If this has been done already, never mind.

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Re: Useful Apps for modeling, mapping and texturing

Post by Rab,d » Mon Jan 27, 2014 8:48 pm

https://www.dropbox.com/s/zgf2tx9njaz27 ... 2_v1.0.qrk

I included this with the DDay2 developers kit. It's built off the Quark Normandy setup and I also added all the new entiites that fafner has added since then. Like switchable spawns and random airstrikes, his capture the civ entities and others. A few minor changes to it would make it work for Quake 2 mode in Quark, also. This one is for DDay-Normandy 2 mapping and would be placed in the Quark>addons>Quake3 folder.

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Re: Useful Apps for modeling, mapping and texturing

Post by Mr. YOur no fun » Tue Jan 28, 2014 2:41 pm

Alright cool. Well maybe I might make a map, or if you want to adapt a map I made that would work. Not sure of the dynamics of it like I was with Q3 engine, it sounds like a different system of thought.

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Re: Useful Apps for modeling, mapping and texturing

Post by Rab,d » Tue Jan 28, 2014 5:54 pm

Mr. YOur no fun wrote:Alright cool. Well maybe I might make a map, or if you want to adapt a map I made that would work. Not sure of the dynamics of it like I was with Q3 engine, it sounds like a different system of thought.
Try doing an all urban map. You can use conventional brushes and have a very nice looking map.
It's terrain maps that should be made differently than what we did in q2 mapping. They need to be terrain mapped to take advantage of the q3 .bsp features.

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Re: Useful Apps for modeling, mapping and texturing

Post by Mr. YOur no fun » Wed Jan 29, 2014 2:08 am

Ok, or if you want to use some of the urban maps I made before you can. Not sure if they work but there are many. I try to clutter the up to look like urban combat.

Should they be small or more expansive (like 4-5 blocks a couple across) I don't know about if the rspeeds thing matters or not, or the sky blocking to reduce them or can I be fairly open form?

I know the engine is different, not so centered on the polys and their specifics for light and disctance and such, but just wondering about limitations,.

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Re: Useful Apps for modeling, mapping and texturing

Post by Boons » Wed Mar 12, 2014 4:45 pm

http://www.texturemate.com/content another free texture website
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