D-Day2 new stuff thread

Topics relating to D-Day modeling/coding/skinning etc.

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Re: D-Day2 new stuff thread

Post by Boons » Wed Sep 14, 2011 10:18 pm

I was speaking of the game we have now. As it was just axis/allies. Now gbr ital japs and polish... are all included.
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Re: D-Day2 new stuff thread

Post by Boons » Thu Sep 15, 2011 9:05 am

Can you release that new dday2 "developer" kit rabies?
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Re: D-Day2 new stuff thread

Post by Rab,d » Fri Sep 16, 2011 7:03 pm

Boons wrote:Can you release that new dday2 "developer" kit rabies?
i'll work on a patch this weekend.

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Re: D-Day2 new stuff thread

Post by Boons » Wed Sep 21, 2011 1:03 pm

Patch?
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Re: D-Day2 new stuff thread

Post by darkstar » Fri Sep 30, 2011 12:35 am

DDay has its own style of gameplay which is great. Its somewhat realistic, but not to the point where its hard to get kills. Its fast paced but not the point you get overwhelmed. There is not a ww2 shooter out there that compares in my eyes. I love the small maps with all infantry based gameplay. The only problem is the lack of player base, and that issue derives straight from the visuals. Now anyone that has played this game before can put up with the shit the q2 engine, but new players with any sort of pc would not touch it. I know some people might say all we need to do is advertise, that is not the case. I say this because I have tried this numerous times. Pretty much any free MMO, FPS multiplayer forum google produces that is in active use I have tried to advertise for dday. And guess what dday is still lacking a playerbase. A common reply, graphics look shit, will not try.

Why are we not getting organized on one page and working on things together. Atleast for those of us wanting to see the game evolve further. If anyone at all is willing to help we should be getting them to pitch in somehow. If they are willing to learn TEACH. Once we know how to do something we can actually create new content. As opposed to leaving it all for one person to do. 5 or 6 people working on something will get it done alot faster then one person working on it. Put the manpower to use.

In my mind goals for this:

New player models for AXIS and ALLIES first, others can come with time.
Base allied model is already done by rabies - just class editing and work on animations and they would be perfect. ( I think I can edit the skins to make different classes)
New weapon models for AXIS and ALLIES
m1 done.
Allied mg done.
Mauser - There is a nice version out that the animations just need be edited.

New Campaign for dday. Throw backs to the orginal dday 1-5 would be sweet.

- Do you need textures? I can work on making a high quality texture package. They can be .jpg for egl right? Any restrictions on size?


To finish this all off we would then need to advertise it.

Advertise it as a small squad Infantry based game. Keep that as our focus.


DDay is a great game.. Deserves more attention. I want to see this game progress. Lets get organized and slowly work towards this goal.....
So... beautiful and anyway instead of mapping i can get some sounds. Have u ever heard a german pissing?
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Re: D-Day2 new stuff thread

Post by Paul » Fri Sep 30, 2011 8:51 pm

darkstar wrote:Have u ever heard a german pissing?
Yup
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Re: D-Day2 new stuff thread

Post by darkstar » Fri Sep 30, 2011 11:47 pm

well i have a record i found it in the cod sound files dont ask me where
Sgt.Darkstar, 101st Airborne, Received the Medal of Honor and the Purple Heart

The object of war is not to die for your country but to make the other bastard die for his.
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Re: D-Day2 new stuff thread

Post by Paul » Sat Oct 01, 2011 11:56 am

Call of Duty/Main/Sound/misc/German_Pissing.wav
ther ye go
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Re: D-Day2 new stuff thread

Post by Boons » Sat Oct 01, 2011 1:56 pm

As easy as it would be.. I am pretty sure you cant just go stealing someone elses work.. it is copyrighted for a reason :lol:
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Re: D-Day2 new stuff thread

Post by DuckHunter » Sat Oct 01, 2011 2:19 pm

I downloaded blender and learning how to use it now.

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Re: D-Day2 new stuff thread

Post by darkstar » Sat Oct 01, 2011 3:37 pm

nah im not gonna maybe 1 of a turret like a tank or flak gun sound its really good anyway paul how did u no
Sgt.Darkstar, 101st Airborne, Received the Medal of Honor and the Purple Heart

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Re: D-Day2 new stuff thread

Post by darkstar » Sat Oct 01, 2011 5:24 pm

boons about what u said about player models first and stuff blah blah blah ... i believe we should be doing everything at the same time infy and rabd can model weapons and someone(hopefully) and rabid can do axis player models.... and the many mappers here can do maps after all how can we shoot without weapons.... how can we see each other without player models..... and what do we have to play on without maps
Sgt.Darkstar, 101st Airborne, Received the Medal of Honor and the Purple Heart

The object of war is not to die for your country but to make the other bastard die for his.
-George S. Patton

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Re: D-Day2 new stuff thread

Post by DuckHunter » Sat Oct 01, 2011 8:22 pm

Cant bomb people with out aircraft. Can't have knife fights with out medics.

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Re: D-Day2 new stuff thread

Post by darkstar » Sat Oct 01, 2011 8:30 pm

exactly wait....knifes...medics.....wtf
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-George S. Patton

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Re: D-Day2 new stuff thread

Post by Boons » Wed Nov 16, 2011 7:29 pm

Rabid.. post the damn update lol.. noone has put as many hours into this as you.. atleast let us noobs try and use your work!
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Re: D-Day2 new stuff thread

Post by DuckHunter » Thu Dec 15, 2011 11:12 am

How about, for the game, when we are doen we have two different downloads. One is just basics with a few teams and maps for new people to see if they like it and another one is a full download.

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Re: D-Day2 new stuff thread

Post by darkstar » Thu Jan 05, 2012 3:20 am

the violator wrote:Rab'd do you know if there's a way to load Medal of Honor: Allied Assault maps up in EGL? MoHaa is based on the Quake 3 engine with some slight modifications and it uses the same model and map formats as Q3. There are some great maps in that game and it would be awesome if we could get them into dday. Unless there's some way to add the entities in an override file like r1q2, we'd probably have to decompile them and mess around with them and add dday entities. It'd take some work but it'd be really neat.
augh its the orginal quake dude
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The object of war is not to die for your country but to make the other bastard die for his.
-George S. Patton

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Re: D-Day2 new stuff thread

Post by Paul » Sun Jan 08, 2012 1:43 pm

darkstar wrote:augh its the orginal quake dude
wat
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Re: D-Day2 new stuff thread

Post by darkstar » Sun Jan 08, 2012 8:22 pm

Paul wrote:
darkstar wrote:augh its the orginal quake dude
wat
medal of honor:allied assault
Sgt.Darkstar, 101st Airborne, Received the Medal of Honor and the Purple Heart

The object of war is not to die for your country but to make the other bastard die for his.
-George S. Patton

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Re: D-Day2 new stuff thread

Post by Paul » Mon Jan 09, 2012 4:43 pm

darkstar wrote:medal of honor:allied assault
Are you kidding? It was made from the Quake 3 Arena Engine! Small difference there..
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