D-Day dev ideas and how to make them work. (long read)

Topics relating to D-Day modeling/coding/skinning etc.

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SHINY
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Post by SHINY »

panteras lol pantera is a band
panzers tigers halftracks everything should be there
even jeeps with 50 cals on top
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Grim
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Post by Grim »

the plan is to have planes as well :)

well everytime i sit down and try to get some of this done i end up doing something else but i will try this morning to get some done but later today i have to go out.

if im around i should be on irc.edgeirc.net in #q2mess
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Grim
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Post by Grim »

ok i got some of it done, this will work as a cvar i guess, basically it shrinks down everything except the map!

quick size reference for those whove played my lame test map

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now comes the fun part! adding in the vehicles and making a prototype map for this mode, going to skip the vis and rad and basically mesh it out with terrain and vertex shading.
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SHINY
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Post by SHINY »

that looks weird but freaking funny
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Wolf
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Post by Wolf »

I can try to do something for this, get on irc sometime.
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RogoS[Ums]
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Post by RogoS[Ums] »

Looks good :)
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Grim
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Post by Grim »

im always on irc when awake/home

but thats just a pic showing mini mode ;o

still need said prototype map
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L.T. Mark
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Post by L.T. Mark »

Thats what we did in wolfenstein made a nomal map a made the palyer small so the map can be biger then what it really is
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Post by KiddO »

damn nice there at the player models ;)

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Julhelm
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Post by Julhelm »

The skins on those players need much more detail. Right now they look awfully bland.
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Post by Dirk »

L.T. Mark wrote:Thats what we did in wolfenstein made a nomal map a made the palyer small so the map can be biger then what it really is
that sounds like my friends Marathon map he made. He's now the creator of machall.
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Post by Julhelm »

Dunno if you've looked into it but since you seem to be focusing a lot on distance fighting, I'd suggest that using the ironsights zoom in by a certain percentage, to simulate the loss of peripheral vision from focusing. Also this can be made to balance certain weapons, like submachineguns and assault rifles zoom in slightly less than full battlerifles. Hostile Intent does this and it works very well in my opinion.
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Post by Grim »

i like that idea.
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Post by PawSko[UmS] »

What is planes progress?
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Post by RogoS[Ums] »

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SHINY
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Post by SHINY »

fucking noob cant you see it isnt updated since a long time ?
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Post by Luiso »

calm down killer...
"[...]As I take hits from the bong[...]"

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SHINY
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Post by SHINY »

SHINY wrote:fucking noob
eeeewww i mean look at only those 2 words
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Mr. YOur no fun
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Post by Mr. YOur no fun »

They really shine.
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Post by Grim »

maybe some relevant pictures will help

some stuff workin into it

this is the terrain technique i meant
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23 square miles of love

and yes! you can walk on it!
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also messing with player skins/models again
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Post by InFerNo »

omg, dday HUMANS!
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L.T. Mark
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Post by L.T. Mark »

Thats pretty cool looking Grim
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Julhelm
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Post by Julhelm »

While the size is impressive, how do you plan on filling it with detail without choking the engine?
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Post by Grim »

this terrain method doesnt choke the engine in the least.

you can easily place forests and towns using the same method
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Post by L.T. Mark »

hey grim do we have to remake the maps so the player model can fix it or do you have a nomal player and a small model???
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