New Air craft
Moderator: Rab,d
- DuckHunter
- Posts: 311
- Joined: Fri Mar 12, 2010 6:26 pm
- Location: USS Bataan, Norfolk, VA
New Air craft
I think DDay needs new airplanes.
Re: New Air craft
as in models? prefabs? what?
- DuckHunter
- Posts: 311
- Joined: Fri Mar 12, 2010 6:26 pm
- Location: USS Bataan, Norfolk, VA
Re: New Air craft
Models
Re: New Air craft
Start modeling then
we need someone that is willing to model statics. And I agree with you.

Re: New Air craft
i actually am gonna use blender 1 day 1 day i promise 1 day
Re: New Air craft
I have already made the Stuka for Grim, but with a little cleaning it could work for the game.
And I have made an airplane once that I was pretty satisfied of, I think it was a WW2 bomber plane.
And I have made an airplane once that I was pretty satisfied of, I think it was a WW2 bomber plane.

- DuckHunter
- Posts: 311
- Joined: Fri Mar 12, 2010 6:26 pm
- Location: USS Bataan, Norfolk, VA
Re: New Air craft
I think for the allies it should be the B-25 for something small. And for the marines It should be the SBD or TBM or a battle ship. Or like a map like invade 1 or a large beach map could be a battle ship.
Re: New Air craft

Stuka, I'm thinking of redoing the body (cockpit etc)
I just did the wings and I'm very satisfied with those.
And a dive-bomber needs bombs, right?

Imagine him flying over


Re: New Air craft
The airplane I mentioned earlier is apparantly the Savoia SM81 
It needs wheels and bombs, but it looks like those can be copied from the Stuka. Those kind of wheels and bombs seemed popular at the time (well I guess they were allies..)

It needs wheels and bombs, but it looks like those can be copied from the Stuka. Those kind of wheels and bombs seemed popular at the time (well I guess they were allies..)

Re: New Air craft
A suggestion..
Most of the time it's easier to unwrap the model as you build it. It can be very difficult to select faces and even harder to unwrap, particularly cylindrical shaped things, when they are not square or parallel to an axis.
Be sure to make groups, too. For unwrapping and possble animating.
Most of the time it's easier to unwrap the model as you build it. It can be very difficult to select faces and even harder to unwrap, particularly cylindrical shaped things, when they are not square or parallel to an axis.
Be sure to make groups, too. For unwrapping and possble animating.
Re: New Air craft
For some reason the model isn't showing.
When I remove the tris.md3 from the folder the old plane gets shown.
When I put the md3 back in the folder I don't see any plane. I only see the bombs drop.
I tried resizing the model and I did a quick unwrap and made a yellow texture to test the position and to see if it worked or not. But I get nothing.
I imported the md2 in the ms3d file to position and scale the plane, then I deleted the md2 and saved the model as md3.
Anyone an idea?
When I remove the tris.md3 from the folder the old plane gets shown.
When I put the md3 back in the folder I don't see any plane. I only see the bombs drop.
I tried resizing the model and I did a quick unwrap and made a yellow texture to test the position and to see if it worked or not. But I get nothing.
I imported the md2 in the ms3d file to position and scale the plane, then I deleted the md2 and saved the model as md3.
Anyone an idea?

Re: New Air craft
meta tag.
I have always had to use npherno's md3 tool to assign the skin to an model properly.
I have always had to use npherno's md3 tool to assign the skin to an model properly.
- DuckHunter
- Posts: 311
- Joined: Fri Mar 12, 2010 6:26 pm
- Location: USS Bataan, Norfolk, VA
Re: New Air craft
I would put pics of the plane from the game Aces high but the bmp isnt allowed. Email?
Re: New Air craft
I can't get it to work and I've just spent another hour trying to figure it out. I've found some tutorial but I'm doing exactly what it says and it won't work.Rab,d wrote:meta tag.
I have always had to use npherno's md3 tool to assign the skin to an model properly.
When I open the tris.md3 model in LithUnwrap it automatically detects the skin and overlays it, but in both NPherno's MD3 viewer and EGL the skin doesn't show (and the airplane is thus transparant).
http://snag.gy/1o1kd.jpg
I've created a 24bit TGA and 32bit TGA to test and they both don't work.
Rab,d, can you show me how I can get my airplane yellow ingame? (step by step)
Let's not waste time by saying "somewhere over there, you'll have to find out yourself" if you already know how please.
Model
Skin

- DuckHunter
- Posts: 311
- Joined: Fri Mar 12, 2010 6:26 pm
- Location: USS Bataan, Norfolk, VA
Re: New Air craft
DuckHunterFromDDay's images are not publicly available.
You didn't have to register by the way... You can just upload pictures and give the link
You didn't have to register by the way... You can just upload pictures and give the link


- DuckHunter
- Posts: 311
- Joined: Fri Mar 12, 2010 6:26 pm
- Location: USS Bataan, Norfolk, VA
Re: New Air craft
D:
Fixed
Fixed
- DuckHunter
- Posts: 311
- Joined: Fri Mar 12, 2010 6:26 pm
- Location: USS Bataan, Norfolk, VA
Re: New Air craft
Heres a list of Bombers on Aces High:
A-20G
Ar 234
B-17g
B-24J
B-25 G and H
B-26B
B-29
B5N2
Boston III
C-47A
D3A1
G4M1 Model 11
JU 87D-3
JU 88AT4
Ki-67
Lancaster III
Mosquito Mk XVI
SBD-5
TBM-3
A-20G
Ar 234
B-17g
B-24J
B-25 G and H
B-26B
B-29
B5N2
Boston III
C-47A
D3A1
G4M1 Model 11
JU 87D-3
JU 88AT4
Ki-67
Lancaster III
Mosquito Mk XVI
SBD-5
TBM-3
- DuckHunter
- Posts: 311
- Joined: Fri Mar 12, 2010 6:26 pm
- Location: USS Bataan, Norfolk, VA
Re: New Air craft
I got a friend that uses Blender that said he might make a b-25 for the allies.
- DuckHunter
- Posts: 311
- Joined: Fri Mar 12, 2010 6:26 pm
- Location: USS Bataan, Norfolk, VA
Re: New Air craft
So no one cares about a B-25 for the allies?
Re: New Air craft
um yes? well i care just do it then ppl will see if we want to use it
- DuckHunter
- Posts: 311
- Joined: Fri Mar 12, 2010 6:26 pm
- Location: USS Bataan, Norfolk, VA
Re: New Air craft
I also have a bunch of Vehicles if needed for models.