St Mere Eglise.

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Boons
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St Mere Eglise.

Post by Boons »

I am starting to finally make actual progress with mapping... If anyone wants to help I could use some static models for my map, I am trying to keep everything realistically sized... Anything that would be inside a house or small business or outside.. old style signs.. A broken wooden wagon would be cool... anything you can think of that applies ww2s timeline.. Once I get enough done I will post some screenshots..



Inferno - I want your textures :D
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Boons
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Re: St Mere Eglise.

Post by Boons »

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Why is this happening to my buildings? Parts have become invisible inside the game.. even though the editor sees them no problem.. They are just normal brushes. Why would they not show up??
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Rab,d
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Re: St Mere Eglise.

Post by Rab,d »

not sure...
any errors or warnings during compilation?
Are they textured with some type of shader?
Boons
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Re: St Mere Eglise.

Post by Boons »

I figured it out.. It is an error with the compiler... Occasionaly the editor will allow you to do stuff the game doesnt like.. or for no good reason stuff just wont show up sometimes.. Usually when I remake the brush it fixes the problem.. Usually..
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InFerNo
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Re: St Mere Eglise.

Post by InFerNo »

I've requested access to the FTP to Dirk via IRC.
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Boons
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Re: St Mere Eglise.

Post by Boons »

Rabid is it possible to have a "forest" for the sky.. Much like the island sky you have I would like to have forest appear to be in the background..
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darkstar
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Re: St Mere Eglise.

Post by darkstar »

just get the tgas from the dday/env and puit then im the dday2/env. duh
Sgt.Darkstar, 101st Airborne, Received the Medal of Honor and the Purple Heart

The object of war is not to die for your country but to make the other bastard die for his.
-George S. Patton

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Boons
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Re: St Mere Eglise.

Post by Boons »

No darkstar :lol: Im talking about using shaders to display a ongoing forest in the distance.. I am not going to use forest textures for a wall..
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JoeyBelgier
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Re: St Mere Eglise.

Post by JoeyBelgier »

Boons wrote:No darkstar :lol: Im talking about using shaders to display a ongoing forest in the distance.. I am not going to use forest textures for a wall..
Give a wall pot textures and give it a Jap name :D
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Re: St Mere Eglise.

Post by Boons »

Here is how my map is looking now - If you cant see whole image http://dl.dropbox.com/u/27267251/egl002%20%282%29.jpg

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http://dl.dropbox.com/u/27267251/houses.zip

Here is the quark file of those houses. I am hoping some of you will take them and alter them and resend them back to me.. I want more variety.. If you could add "damage" to the houses it would be great.. but still standing :) 8)
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darkstar
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Re: St Mere Eglise.

Post by darkstar »

damage?
Sgt.Darkstar, 101st Airborne, Received the Medal of Honor and the Purple Heart

The object of war is not to die for your country but to make the other bastard die for his.
-George S. Patton

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Boons
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Re: St Mere Eglise.

Post by Boons »

as if the building took a bomb. standing but not all there type of deal
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DuckHunter
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Re: St Mere Eglise.

Post by DuckHunter »

That last house looks like a small Earthquake hit and it tilted the house. Also if you don't mined, Making a house big enough to make a vid of some allies clearing a house? :D
Paul
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Re: St Mere Eglise.

Post by Paul »

he got yella haynds
ஜ۩۞۩ஜ
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darkstar
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Re: St Mere Eglise.

Post by darkstar »

for ur info my hands are more white than yellow
Sgt.Darkstar, 101st Airborne, Received the Medal of Honor and the Purple Heart

The object of war is not to die for your country but to make the other bastard die for his.
-George S. Patton

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darkstar
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Re: St Mere Eglise.

Post by darkstar »

and boons..... dont forget that secret room lol
Sgt.Darkstar, 101st Airborne, Received the Medal of Honor and the Purple Heart

The object of war is not to die for your country but to make the other bastard die for his.
-George S. Patton

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Re: St Mere Eglise.

Post by DuckHunter »

How secret.
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