New Code Testing

News related to D-Day & DDC. Only Admins can post topics, anyone can reply.
Post Reply
User avatar
Fafner
Developer
Developer
Posts: 3641
Joined: Sun Jun 29, 2003 2:04 pm
Contact:

New Code Testing

Post by Fafner »

There is a new DLL running on Rabid's server.

Some of the changes:
- Bullet hit sounds depending on whether you hit metal wood etc
- Bullet whiz noise for when bullets fly by close to the player
- Moved all team code into the game dll to try to stop team crashes
- Better shotgun code for usm and other small team code tweaks
- Thrown knives bounce off metal
- Some small animation improvements for punching and other stuff
- new maplist code from regular quake 2
- changing stance hitbox fix
- teammate names are highlighted in death messages
- flamethrower flames move faster when player is running
- fixed binocular aim being messed up
- teamname is displayed before player chat message
- added + back to medics name in scoreboard
- new timed_objective_touch entity (capture the church)
- other stuff

Report any bugs or other feedback here, especially report what you are doing if the game crashes
server address: 24.136.159.6

User avatar
Dirk
Developer
Developer
Posts: 1958
Joined: Mon Oct 20, 2003 12:51 am
Location: Ohio
Contact:

Re: New Code Testing

Post by Dirk »

It's also on the [4thReich] server.
Image

User avatar
Dirk
Developer
Developer
Posts: 1958
Joined: Mon Oct 20, 2003 12:51 am
Location: Ohio
Contact:

Re: New Code Testing

Post by Dirk »

I noticed the Nazi salute disappeared. Is that from the centralization?
Image

User avatar
Fafner
Developer
Developer
Posts: 3641
Joined: Sun Jun 29, 2003 2:04 pm
Contact:

Re: New Code Testing

Post by Fafner »

no that's Parts' model. Probably should be fixed.

User avatar
Dirk
Developer
Developer
Posts: 1958
Joined: Mon Oct 20, 2003 12:51 am
Location: Ohio
Contact:

Re: New Code Testing

Post by Dirk »

There may be some memory leaks but r1q2 seems to prevent it. There are 3 16 byte blocks at 0x1005c10 0xf721a0 and 0xf72050. I'm not sure if they are x86_64 related. Rab'd are you seeing those?
Image

User avatar
Fafner
Developer
Developer
Posts: 3641
Joined: Sun Jun 29, 2003 2:04 pm
Contact:

Re: New Code Testing

Post by Fafner »

I see that sometimes. If you can tell me exactly how to reproduce that then it would be easier to track it down.

User avatar
Rab,d
Developer
Developer
Posts: 3301
Joined: Tue Dec 21, 2004 5:20 pm
Location: Charlotte, NC USA
Contact:

Re: New Code Testing

Post by Rab,d »

yeah i get those...only after a map change from one team to another...
Before the centraliztion...it was every map change...now it's less. And before they would add up...each map changed would show more bytes lost than before. Now..it's a constant number of bytes.
I haven't had alot of time to check my server and report stuff...:(
But, for the most part...it doesn't crash. I only recall one crash that was not Quaker related..or my wife insisting on me turning my server off. (it resides in our masterbedroom closet)

User avatar
Dirk
Developer
Developer
Posts: 1958
Joined: Mon Oct 20, 2003 12:51 am
Location: Ohio
Contact:

Re: New Code Testing

Post by Dirk »

I see it only occur on map change.
Image

User avatar
Fafner
Developer
Developer
Posts: 3641
Joined: Sun Jun 29, 2003 2:04 pm
Contact:

Re: New Code Testing

Post by Fafner »

Every map change?

User avatar
Dirk
Developer
Developer
Posts: 1958
Joined: Mon Oct 20, 2003 12:51 am
Location: Ohio
Contact:

Re: New Code Testing

Post by Dirk »

I'll do some testing later.
Image

User avatar
simbioz
Posts: 122
Joined: Mon May 19, 2008 1:45 pm
Location: Chile

Re: New Code Testing

Post by simbioz »

great news, but where can I find the source code please?

User avatar
Fafner
Developer
Developer
Posts: 3641
Joined: Sun Jun 29, 2003 2:04 pm
Contact:

Re: New Code Testing

Post by Fafner »

Why do you want it? I don't really want to release it until I'm sure it's stable & ready.

User avatar
simbioz
Posts: 122
Joined: Mon May 19, 2008 1:45 pm
Location: Chile

Re: New Code Testing

Post by simbioz »

ok thanks I understand.

GLHF

User avatar
[169th]Ken
Posts: 366
Joined: Fri Jun 09, 2006 7:52 pm
Location: Toronto, Canada
Contact:

Re: New Code Testing

Post by [169th]Ken »

take out the bleeding to death because there are not enough medics or better yet add bandages....

User avatar
InFerNo
Developer
Developer
Posts: 4375
Joined: Mon Aug 25, 2003 11:07 am
Location: dday2
Contact:

Re: New Code Testing

Post by InFerNo »

Bleeding to death adds to the realism and should promote the medic class so that people will use it :)
Image

User avatar
Fafner
Developer
Developer
Posts: 3641
Joined: Sun Jun 29, 2003 2:04 pm
Contact:

Re: New Code Testing

Post by Fafner »

I've made some improvements to the medic class so they should be easier. Medics will see wounded players as blinking red and also the morphine will be easier to apply.

User avatar
mofo
Posts: 3774
Joined: Mon Nov 03, 2003 12:46 am
Location: Seattle
Contact:

Re: New Code Testing

Post by mofo »

can the medics throw morphine now? like a knife?

Post Reply