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Entity list / Radiant project 
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Joined: Thu Aug 12, 2010 11:47 pm
Posts: 1
Post Entity list / Radiant project
Hi all, first post. Love the game, best WW2 shooter available.

I'm working at getting a gamepack setup for DDay so I can use NetRadiant (similar to GTKRadiant 1.5) to create a map and hopefully help others out with the final result. I've setup all the basic quake2 engine variables (texture types, basic deathmatch entitys) and all that is really left to do is add in the DDay specific entitys+keys. Does a list exist? Perhaps an entity configuration for another editor (I think the .fgd for wc1.6 would help, but my ISP hates fileplanet).

Even an incomplete list of classnames you might just remember would help.

Cheers'


Thu Aug 12, 2010 11:58 pm
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Joined: Sun Jun 29, 2003 2:04 pm
Posts: 3256
Post Re: Entity list / Radiant project
here is Rabid's Quark config file:

http://www.ddaydev.com/downloads/DataDDay2_v1.0.qrk


I think it has some stuff that only works with EGL. And it's missing misc_md2's which is partially covered here:

Quote:
* misc_md2 (new point-entity)
Allows you to insert a model or sprite into the map. The "model" attribute specifies the model or sprite path relative to the dday folder. The "frames" attribute specifies the number of frames to use in the model or sprite. If you only have one frame, this should be set to 1.


although there's more options for misc_md2s. You can search the forum for "misc_md2" to find them.

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Fri Aug 13, 2010 1:07 am
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