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Adding Bot Support for Maps 
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Post Re: Adding Bot Support for Maps
klompen wrote:
please make a zip file of all waypoints or a download section for waypoints so it would be easier to access for players and to put on servers . that would be cool. thanks :D
and yes sticky.

they are in the full download but here they are separately:

http://www.ddaydev.com/downloads/botfiles.zip

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Sun Apr 18, 2010 2:17 pm
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Post Re: Adding Bot Support for Maps
I have a problem for blocqued the door
I say :
set cheats 1
sv editnodes
removedoors

and the console say "removedoors = "1""
but the door are not blocqued


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Sun Apr 25, 2010 4:03 am
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Post Re: Adding Bot Support for Maps
make sure you restart the map after you turn cheats on.

only rotating doors are removed since sliding doors don't need that command.

you shouldn't have "removedoors" set to 1 since it's a command. That might be causing a mixup somehow too. Maybe delete your config.cfg if the other things don't work.

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Sun Apr 25, 2010 5:25 pm
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Post Re: Adding Bot Support for Maps
What causes the bots to randomly start running back and forth in the same place? Does it have something to do with too many nodes placed close to each other?

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Wed May 12, 2010 12:36 am
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Post Re: Adding Bot Support for Maps
That can cause that, yes.

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Wed May 12, 2010 5:35 am
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Post Re: Adding Bot Support for Maps
HI there Fafner.

So in this EGL map I am making, I have three landing craft. Right now the allies run out and drop down to the landing craft. Is this going to be too much for the bots to figure out, waiting for the craft to return? Also do I need to time their staying in place until they landing craft reaches the beach?

Or should I just spawn them in the water and let them run around on the beach?

Wondering as the delivery of them is different than most maps.

Thanks
Munf

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Wed May 12, 2010 5:18 pm
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Post Re: Adding Bot Support for Maps
they won't be able to use the landing crafts

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Wed May 12, 2010 5:34 pm
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Post Re: Adding Bot Support for Maps
Just wondering is there a way to turn on friendly fire on the bots, sometimes when I am prone they like to crawl on top and stay there trapping us both until we get killed by enemy fire.

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Sat May 22, 2010 3:22 pm
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Post Re: Adding Bot Support for Maps
team_kill 1

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Sat May 22, 2010 4:29 pm
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Post Re: Adding Bot Support for Maps
Bummer poop on a badger badger badger.

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Wed May 26, 2010 1:48 am
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Post Re: Adding Bot Support for Maps
What I have to type to set a campspot where a bot must camp as duck or crawl?
and what I have to type to stop making nodes or editing nodes?


Sat Jun 05, 2010 2:47 pm
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Post Re: Adding Bot Support for Maps
it's all answered in the first post

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Sun Jun 06, 2010 7:58 am
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Post Re: Adding Bot Support for Maps
I didnt understand what i have to type after "sv campspot" to make a bot stay duck ( sv campspot 6 2 ?)
or i must edit the .cmp file in notepad?


Sun Jun 06, 2010 9:18 am
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Post Re: Adding Bot Support for Maps
if you are ducking when you type that then it will be a ducking camp spot. I'll edit the first post to be more clear.

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Sun Jun 06, 2010 10:06 am
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Post Re: Adding Bot Support for Maps
Thanks! i think that now it's more comprehensible


Sun Jun 06, 2010 11:37 am
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Post Re: Adding Bot Support for Maps
added poldday2 bot support to Dirk's

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Wed Jul 28, 2010 11:35 pm
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Post Re: Adding Bot Support for Maps
added ambush_b2

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Sat Jul 31, 2010 10:39 am
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Post Re: Adding Bot Support for Maps
can we download bot support for Ambush_b2 and poldday2 ? Where?


Mon Aug 23, 2010 4:19 am
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Post Re: Adding Bot Support for Maps
http://www.ddaydev.com/downloads/ambush ... y2-nav.zip

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Mon Aug 23, 2010 9:19 pm
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