Public Forum for Japanese addon discussion
Inactive
Posts: 867 Joined: Tue Oct 07, 2003 1:54 am
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by Inactive » Wed Jun 09, 2004 1:41 am
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Last edited by
Inactive on Wed Dec 11, 2019 2:11 pm, edited 1 time in total.
Karr
Site Admin
Posts: 1117 Joined: Wed Aug 13, 2003 11:24 pm
Location: Canada
Post
by Karr » Wed Jun 09, 2004 2:39 am
Dang! M1 is auto again, brings back old times hehe.
Sniper works fine though.
Thou shalt maintain thine airspeed,
lest the ground should arise,
and smite thee mightily…
Inactive
Posts: 867 Joined: Tue Oct 07, 2003 1:54 am
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by Inactive » Wed Jun 09, 2004 3:02 am
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Inactive on Wed Dec 11, 2019 2:11 pm, edited 1 time in total.
Gomp
Developer
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Post
by Gomp » Wed Jun 09, 2004 6:55 am
alsow the flamer can throw auto?
[CFE]BUTTHEAD
Posts: 525 Joined: Thu Nov 20, 2003 9:42 pm
Location: São Paulo, SP - Brasil
Post
by [CFE]BUTTHEAD » Wed Jun 09, 2004 10:51 pm
when im a japonese sniper, the rifle, whei i full stop, the rifle animation is like reload, but im stoped and it dont reload, its an animation error, u guys have that bug?
Rezo 1/3
Para arrumar 1/2
De te levar a 1/4
[CFE]BUTTHEAD
Posts: 525 Joined: Thu Nov 20, 2003 9:42 pm
Location: São Paulo, SP - Brasil
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by [CFE]BUTTHEAD » Wed Jun 09, 2004 10:52 pm
O i like the dll, congretlations, but i think it gona need a v2.0
and its nice for make a v2.0 for gbr and russians too
Rezo 1/3
Para arrumar 1/2
De te levar a 1/4
Inactive
Posts: 867 Joined: Tue Oct 07, 2003 1:54 am
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by Inactive » Thu Jun 10, 2004 1:18 am
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Inactive on Wed Dec 11, 2019 2:04 pm, edited 1 time in total.
Piru
Posts: 62 Joined: Tue Aug 19, 2003 8:30 am
Location: Helsinki, Finland
Post
by Piru » Thu Jun 10, 2004 5:06 am
little bug:
when u have nade in hand and switch team it says
"Your grenade did not go off!"
[506]Piru
Former member of 82nd and 1AD
InF3RnO^
Posts: 1135 Joined: Tue Aug 19, 2003 3:46 pm
Location: The Netherlands
Post
by InF3RnO^ » Thu Jun 10, 2004 8:00 am
sometimes shotgun fires 2 shots without a reload i had that several times on dknight.
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KiddO
Posts: 899 Joined: Thu Mar 18, 2004 4:25 pm
Location: Someren \ noord brabant \ holland
Post
by KiddO » Thu Jun 10, 2004 9:44 am
mmm yes i had that 2 and the arika rifle ( not good spelled ) is fully auto i dindt knew about others ... but Sometimes u see japanese run with a whire block in their body ...
IM NOT A CS PLAYER
70-1061826565
Post
by 70-1061826565 » Thu Jun 10, 2004 11:38 am
I like Samer's idea for the katana, but backwards + attack should be a block and forward should be a stab. Also, it'd be cool if you could use both mousebuttons for alternate combinations, making the katana a true weapon of it's own more than just a gimmick.
InF3RnO^
Posts: 1135 Joined: Tue Aug 19, 2003 3:46 pm
Location: The Netherlands
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by InF3RnO^ » Thu Jun 10, 2004 12:12 pm
Kiddo install this:
Fix
Has been in another topic to. Maybe you diddnt read that
AMD Athlon(tm) X2 4200+ @ 2,2GHz
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greyfox
Developer
Posts: 1940 Joined: Sun Dec 14, 2003 6:35 pm
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Post
by greyfox » Thu Jun 10, 2004 5:19 pm
i also like samers idea for the katana, but i think we need it to be throw-able, im no expert on coding, but i guess it would be similar to the knife throw, and it would be very nice to have,
KiddO
Posts: 899 Joined: Thu Mar 18, 2004 4:25 pm
Location: Someren \ noord brabant \ holland
Post
by KiddO » Fri Jun 11, 2004 4:10 pm
InF3RnO^ wrote: Kiddo install this:
Fix
Has been in another topic to. Maybe you diddnt read that
dindt read it .. btw tnx mutch
i want m1 carbine !!!! ( at officer class ) or infantry ... :bigcry: :bigcry: :bigcry:
IM NOT A CS PLAYER