New Map: Bulge Fight (bulgef.bsp)

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Fafner
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New Map: Bulge Fight (bulgef.bsp)

Post by Fafner » Mon Feb 01, 2010 1:43 am

I made a map 8) It's a quickie, but it should be fun.

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It's usa vs grm, CTC type map. At the start, one team spawns by the flag and the other team spawns on the other end of the map (it's random who spawns on which end). And both teams have to try to capture the flag and hold it for 4 minutes.

This should be a lot different from most dday maps because of the gameplay and because it's bigger and has some nice terrain that you can really use for cover. It'll probably heavily favor whoever starts near the flag though. I might change it to just a kills map.

I had to write some custom code for this so I included the latest dll in the zip. If anyone mirrors this, take the dll out first. This has bot support, but they're not that much fun on this map. Type "set bots 1" and load the map and it should work:

Download:
http://www.ddaydev.com/downloads/bulgef.zip

Let me know if there are any problems or if any files are missing.

This is on Dirk's but the code isn't updated so it probably won't play exactly right.

Oh and if you have a slow computer, this will probably run pretty bad. The rspeeds go over 4000.
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Re: New Map: Bulge Fight (bulgef.bsp)

Post by Dirk » Mon Feb 01, 2010 2:53 am

Want me to compile the new code?
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Re: New Map: Bulge Fight (bulgef.bsp)

Post by -+LeeHarvey+- » Mon Feb 01, 2010 3:00 am

Very nice. 8)
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Re: New Map: Bulge Fight (bulgef.bsp)

Post by Fafner » Mon Feb 01, 2010 3:25 am

Dirk wrote:Want me to compile the new code?
sure, here it is:
http://www.ddaydev.com/downloads/dday5007-src.zip
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Re: New Map: Bulge Fight (bulgef.bsp)

Post by Rab,d » Mon Feb 01, 2010 7:46 am

Can i have the .map for this and make it a q3 .bsp map to include in my release? I'll have to re-texture it and prolly will swap the trees out for .md3's...i've been needing to make some snow covered ones, anyhow.
The terrain, lighting and trees will look alot better...and performance will go way up.

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Re: New Map: Bulge Fight (bulgef.bsp)

Post by Fafner » Mon Feb 01, 2010 8:49 am

sent.

I made the terrain with gensurf. I just scribbled this in 10 seconds and it spit out the ground and it was perfect. It makes me laugh to think about how I used to do that 1 triangle at a time.
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Re: New Map: Bulge Fight (bulgef.bsp)

Post by Rab,d » Mon Feb 01, 2010 9:37 am

:) nice. That's how i made both crossing and valley of death. Height maps ftw!
I use Nem's terrain generator. It's super fast and has superior editing abilities.

Can gensurf export to a model instead of wedge brushes?
You could make a big .md2 that was the same size as the original then lay it over the map so it's nearly touching the brushes...then you could texture the model skin in relation with the heightmap.
Alot of work for q2 mapping..no clipmodel. If i make this q3...i could make the brushes an .ase or .md3 and clip them. It would look sharp with texture mapped terrain.

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Re: New Map: Bulge Fight (bulgef.bsp)

Post by Fafner » Mon Feb 01, 2010 10:22 am

I think it only does .map files. I tried that other program first but nothing happened when I randomly clicked some buttons so I gave up on it. Gensurf seems a lot simpler. I'm not making any more maps though anyway. I can't remember what made me start working on this one.

Oh and one thing I liked about Gensurf is it has a setting to make things smoother. That's one reason why I was turned off by these programs in the past is because maps like lavatube just look like a bunch of jagged triangles, but this came out really nice I think. I like how you can crawl along little depressions for cover. In other maps you get stuck too much.
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Re: New Map: Bulge Fight (bulgef.bsp)

Post by Rab,d » Mon Feb 01, 2010 11:04 am

Yeah. It's nice terrain. I think the map would look better with a night or dusk setting with floodlights and fire illuminating it. It looks nearly fullbright as is.

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Re: New Map: Bulge Fight (bulgef.bsp)

Post by GypsyLlama » Mon Feb 01, 2010 11:13 am

I make terrain one wedge at a time.....
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Re: New Map: Bulge Fight (bulgef.bsp)

Post by Fafner » Mon Feb 01, 2010 8:21 pm

It is fullbright actually. I tried lighting it with arghrad but there were tons of black faces on all the trees. I tried using non-arghrad lighting but it made the textures all orange and stuff so I figured fullbright was the way to go. There's no sky so there weren't going to be shadows anyway. You can do whatever you want with it if you want to make a q3 version.
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Re: New Map: Bulge Fight (bulgef.bsp)

Post by Dirk » Tue Feb 02, 2010 3:17 am

hrmm dt2 crashed and my server didnt recover. Oh well, 5007 is in and now on bulgef
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Re: New Map: Bulge Fight (bulgef.bsp)

Post by Grinder » Tue Feb 02, 2010 7:39 pm

Dirk wrote:hrmm dt2 crashed and my server didnt recover. Oh well, 5007 is in and now on bulgef
WTF is with that map,how can it go from being totally playable too crashing fucking servers and not being playable at all?
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Re: New Map: Bulge Fight (bulgef.bsp)

Post by Fafner » Tue Feb 02, 2010 8:50 pm

Read the thread I posted a link to in the other thread. It's a problem with the textures that were in the pol zip, it happened with a bunch of maps.
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Re: New Map: Bulge Fight (bulgef.bsp)

Post by GypsyLlama » Thu Feb 04, 2010 12:35 am

Dirk wrote:hrmm dt2 crashed and my server didnt recover. Oh well, 5007 is in and now on bulgef
Did you add it to the regular map rotation? (which is nice btw, I like a variety of maps rather than the same old tired order)
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Re: New Map: Bulge Fight (bulgef.bsp)

Post by Fafner » Thu Feb 04, 2010 12:50 am

I guess I'll add it now. I don't like having too many rare maps in there at once since people don't have them and I just added a few last week.
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Re: New Map: Bulge Fight (bulgef.bsp)

Post by the violator » Thu Feb 11, 2010 7:31 pm

I really like this map Fafner.. good job. It's very simple and hectic, which I enjoy :)

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Re: New Map: Bulge Fight (bulgef.bsp)

Post by GypsyLlama » Fri Feb 12, 2010 8:29 pm

Fafner wrote:I guess I'll add it now. I don't like having too many rare maps in there at once since people don't have them and I just added a few last week.

If it's the same set maps though then people at least know that the time they spend downloading it is well spent as they'll be able to play it on a server more than once.
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Re: New Map: Bulge Fight (bulgef.bsp)

Post by Mr. YOur no fun » Sat Feb 13, 2010 3:40 pm

Don't blame me on the POL maps, I used nothing but standard textures.

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