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pakistani
Joined: Sat Oct 17, 2009 6:23 pm Posts: 12
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 Re: Bots! Test Release
Angrezee mey baat karna nahee ata hay Ub batao, "bots" ko kaysey chala saktha hoo?
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| Sun Oct 18, 2009 12:20 pm |
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Grimmey
Joined: Sun Mar 23, 2008 6:49 pm Posts: 126 Location: Earth, United kingdom
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 Re: Bots! Test Release
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| Sun Oct 18, 2009 12:48 pm |
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Hernou
Joined: Wed Aug 12, 2009 5:25 am Posts: 126 Location: Belgium
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 Re: Bots! Test Release
I beg you, no language sms please! And thanks you Fafner for models  .
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| Sun Oct 18, 2009 4:06 pm |
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pakistani
Joined: Sat Oct 17, 2009 6:23 pm Posts: 12
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 Re: Bots! Test Release
"Bots" ko kesey chala sakhta hoo?
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| Sun Oct 18, 2009 4:26 pm |
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Fafner
Developer
Joined: Sun Jun 29, 2003 2:04 pm Posts: 3255
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 Re: Bots! Test Release
No one can uderstand you, you're just spamming the forum. Please post in English or I'm going to ban your account.
_________________ 1RB: http://www.1rb.mav.net Speedway: http://www.ddaydev.com/speedway
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| Sun Oct 18, 2009 5:25 pm |
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Dirk
Developer
Joined: Mon Oct 20, 2003 12:51 am Posts: 1791 Location: Ohio
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 Re: Bots! Test Release
source for a Linux build?
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| Sun Oct 18, 2009 10:57 pm |
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mofo
Joined: Mon Nov 03, 2003 12:46 am Posts: 3234 Location: Southern Maryland
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 Re: Bots! Test Release
dont ban him....its funny!
_________________ "Babies are little maracas sent from above."
As of December 18th, no longer am I an alleged criminal. Two firearms violations and a possesion of marijuana charge dropped and in the end plead guilty to disorderly conduct. Dont be a fool, stay in school kids.
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| Sun Oct 18, 2009 11:51 pm |
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Hernou
Joined: Wed Aug 12, 2009 5:25 am Posts: 126 Location: Belgium
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 Re: Bots! Test Release
what speak he for language ???
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| Mon Oct 19, 2009 9:44 am |
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pakistani
Joined: Sat Oct 17, 2009 6:23 pm Posts: 12
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 Re: Bots! Test Release
Alright,i'll cut it out.Forgive me if i caused any trouble. now back to my question-Aperently the bots don't work for me.I installed the files and started up DDAY Normandy standard (not EGL) and typed in the codes with no results After i launch a map (DDAY1 for example) nothing happens
I even tried the other codes "set playerminforbots 10" and still nothing
so how do i run those bots?
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| Mon Oct 19, 2009 3:28 pm |
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Hernou
Joined: Wed Aug 12, 2009 5:25 am Posts: 126 Location: Belgium
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 Re: Bots! Test Release
try with : set playerminforbots 20 set maxclients 100 set axisbots 6 set alliedbots 6 map dday1
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| Mon Oct 19, 2009 4:19 pm |
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Fafner
Developer
Joined: Sun Jun 29, 2003 2:04 pm Posts: 3255
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 Re: Bots! Test Release
No problem.
Make sure you're installing to the correct folder. It should go in the dday folder. You should have a folder like this in there:
D-Day Normandy/dday/navigation or quake2/dday/navigation
if you have something like D-Day Normandy/navigation then you installed it wrong.
_________________ 1RB: http://www.1rb.mav.net Speedway: http://www.ddaydev.com/speedway
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| Mon Oct 19, 2009 4:34 pm |
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pakistani
Joined: Sat Oct 17, 2009 6:23 pm Posts: 12
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 works
I punched in the codes that hernou showed,thanks it works now
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| Mon Oct 19, 2009 8:25 pm |
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[169th]Ken
Joined: Fri Jun 09, 2006 7:52 pm Posts: 376 Location: Toronto, Canada
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 Re: Bots! Test Release
Best news all month thank you Fafner.
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| Sat Nov 21, 2009 6:57 pm |
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[169th]Ken
Joined: Fri Jun 09, 2006 7:52 pm Posts: 376 Location: Toronto, Canada
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 Re: Bots! Test Release
 These bots worked better than I expected I assumed they'd be like Grims bots. Can we see in the near future the ability to name the bots and having them use more classes other than infantry, airborne, heavymachine and lightmachine. Sniper, officer, medic, engineer classes are totally ignored by the bots, it's almost like playing online again no one wants to be the medic. I noticed the flamethrower class has been tweaked abit and given a pistol and less lighter fluid it has become a flame class to play especially when 4-5 bots camp a pillbox. And more spawn in as the others burn out.
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 you know you want to click this: http://www.freewebs.com/169thinfanteriedivision/
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| Sun Nov 29, 2009 5:12 pm |
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Fafner
Developer
Joined: Sun Jun 29, 2003 2:04 pm Posts: 3255
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 Re: Bots! Test Release
glad you like it. I'm done with it for now. I'd like to add more features like those but it probably won't happen any time soon if ever.
_________________ 1RB: http://www.1rb.mav.net Speedway: http://www.ddaydev.com/speedway
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| Sun Nov 29, 2009 5:55 pm |
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Grinder
Joined: Fri Sep 26, 2003 7:22 pm Posts: 2142 Location: R.I.P. RH 1958-2010
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 Re: Bots! Test Release
do these bots miss at all,or they dead on everytime?
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| Mon Nov 30, 2009 2:19 am |
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Fafner
Developer
Joined: Sun Jun 29, 2003 2:04 pm Posts: 3255
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 Re: Bots! Test Release
They miss. It depends mostly on the skill setting.
_________________ 1RB: http://www.1rb.mav.net Speedway: http://www.ddaydev.com/speedway
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| Mon Nov 30, 2009 6:20 pm |
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Rab,d
Developer
Joined: Tue Dec 21, 2004 5:20 pm Posts: 3085 Location: Charlotte, NC USA
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 Re: Bots! Test Release
I have b0tz running on my server with the aq2 maps loaded, atm. Arabtown is great with them...they are smart and on that map 2-4 of them can have a shot on you when you are in the open. Have fun!!
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| Tue Dec 01, 2009 8:10 am |
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hAnS!!
Joined: Wed Aug 19, 2009 2:50 am Posts: 14
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 Re: Bots! Test Release
we need the source for put it in our servers... please fafner help us.
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| Thu Dec 03, 2009 3:47 pm |
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Fafner
Developer
Joined: Sun Jun 29, 2003 2:04 pm Posts: 3255
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 Re: Bots! Test Release
_________________ 1RB: http://www.1rb.mav.net Speedway: http://www.ddaydev.com/speedway
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| Thu Dec 03, 2009 4:30 pm |
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Rab,d
Developer
Joined: Tue Dec 21, 2004 5:20 pm Posts: 3085 Location: Charlotte, NC USA
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 Re: Bots! Test Release
Soooo...is this a release?
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| Thu Dec 03, 2009 6:29 pm |
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Grinder
Joined: Fri Sep 26, 2003 7:22 pm Posts: 2142 Location: R.I.P. RH 1958-2010
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 Re: Bots! Test Release
Make sure you guys run it on "Nightmare" settings,then call me i wanna watch you guys get fucking slaughtered.
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| Thu Dec 03, 2009 7:18 pm |
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Fafner
Developer
Joined: Sun Jun 29, 2003 2:04 pm Posts: 3255
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 Re: Bots! Test Release
it's posting the source code so they can use it  Enough servers are running some form of 5.0 now anyway, might as well post the latest version for anyone who wants it.
_________________ 1RB: http://www.1rb.mav.net Speedway: http://www.ddaydev.com/speedway
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| Thu Dec 03, 2009 8:42 pm |
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hAnS!!
Joined: Wed Aug 19, 2009 2:50 am Posts: 14
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 Re: Bots! Test Release
ok thanks  pd: Nightmare easy 
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| Fri Dec 04, 2009 12:05 am |
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Dirk
Developer
Joined: Mon Oct 20, 2003 12:51 am Posts: 1791 Location: Ohio
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 Re: Bots! Test Release
Those bots are giving me some pain with compiling.
EDIT:
Ok I made some changes. Looks like the gcc didn't like some code.
Please test ol' 4thReich server 4threich.ddaynormandy.com
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| Fri Dec 04, 2009 1:14 am |
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