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Bots! Test Release 
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Joined: Sat Oct 17, 2009 6:23 pm
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Post Re: Bots! Test Release
Fafner wrote:
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Angrezee mey baat karna nahee ata hay
Ub batao, "bots" ko kaysey chala saktha hoo?

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Sun Oct 18, 2009 12:20 pm
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Post Re: Bots! Test Release
pakistani wrote:
Angrezee mey baat karna nahee ata hay
Ub batao, "bots" ko kaysey chala saktha hoo?


What?


Sun Oct 18, 2009 12:48 pm
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Post Re: Bots! Test Release
I beg you, no language sms please!

And thanks you Fafner for models :D .


Sun Oct 18, 2009 4:06 pm
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Post Re: Bots! Test Release
Grimmey wrote:
What?


"Bots" ko kesey chala sakhta hoo?

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Sun Oct 18, 2009 4:26 pm
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Post Re: Bots! Test Release
No one can uderstand you, you're just spamming the forum. Please post in English or I'm going to ban your account.

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Sun Oct 18, 2009 5:25 pm
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Post Re: Bots! Test Release
source for a Linux build?

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Sun Oct 18, 2009 10:57 pm
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Post Re: Bots! Test Release
dont ban him....its funny!

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Sun Oct 18, 2009 11:51 pm
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Post Re: Bots! Test Release
what speak he for language ???


Mon Oct 19, 2009 9:44 am
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Post Re: Bots! Test Release
Alright,i'll cut it out.Forgive me if i caused any trouble.
now back to my question-Aperently the bots don't work for me.I installed the files and started up DDAY Normandy standard (not EGL) and typed in the codes with no results After i launch a map (DDAY1 for example) nothing happens

I even tried the other codes "set playerminforbots 10" and still nothing

so how do i run those bots?

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Mon Oct 19, 2009 3:28 pm
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Post Re: Bots! Test Release
try with :
set playerminforbots 20
set maxclients 100
set axisbots 6
set alliedbots 6
map dday1


Mon Oct 19, 2009 4:19 pm
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Post Re: Bots! Test Release
No problem.

Make sure you're installing to the correct folder. It should go in the dday folder. You should have a folder like this in there:

D-Day Normandy/dday/navigation
or
quake2/dday/navigation

if you have something like D-Day Normandy/navigation then you installed it wrong.

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Mon Oct 19, 2009 4:34 pm
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Post works
I punched in the codes that hernou showed,thanks it works now

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Mon Oct 19, 2009 8:25 pm
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Post Re: Bots! Test Release
Best news all month thank you Fafner.

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Sat Nov 21, 2009 6:57 pm
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Post Re: Bots! Test Release
:lol: These bots worked better than I expected I assumed they'd be like Grims bots. Can we see in the near future the ability to name the bots and having them use more classes other than infantry, airborne, heavymachine and lightmachine. Sniper, officer, medic, engineer classes are totally ignored by the bots, it's almost like playing online again no one wants to be the medic. I noticed the flamethrower class has been tweaked abit and given a pistol and less lighter fluid it has become a flame class to play especially when 4-5 bots camp a pillbox. And more spawn in as the others burn out.

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Sun Nov 29, 2009 5:12 pm
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Post Re: Bots! Test Release
glad you like it. I'm done with it for now. I'd like to add more features like those but it probably won't happen any time soon if ever.

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Sun Nov 29, 2009 5:55 pm
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Post Re: Bots! Test Release
Fafner wrote:
glad you like it. I'm done with it for now. I'd like to add more features like those but it probably won't happen any time soon if ever.


do these bots miss at all,or they dead on everytime?

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Mon Nov 30, 2009 2:19 am
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Post Re: Bots! Test Release
They miss. It depends mostly on the skill setting.

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Mon Nov 30, 2009 6:20 pm
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Post Re: Bots! Test Release
I have b0tz running on my server with the aq2 maps loaded, atm. Arabtown is great with them...they are smart and on that map 2-4 of them can have a shot on you when you are in the open.
Have fun!!

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Tue Dec 01, 2009 8:10 am
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Post Re: Bots! Test Release
we need the source for put it in our servers... please fafner help us.


Thu Dec 03, 2009 3:47 pm
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Post Re: Bots! Test Release
http://www.ddaydev.com/dday503.zip

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Thu Dec 03, 2009 4:30 pm
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Post Re: Bots! Test Release
Fafner wrote:
http://www.ddaydev.com/dday503.zip


Soooo...is this a release?

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Thu Dec 03, 2009 6:29 pm
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Post Re: Bots! Test Release
hAnS!! wrote:
we need the source for put it in our servers... please fafner help us.


Make sure you guys run it on "Nightmare" settings,then call me i wanna watch you guys get fucking slaughtered.

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Thu Dec 03, 2009 7:18 pm
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Post Re: Bots! Test Release
Rab,d wrote:
Fafner wrote:
http://www.ddaydev.com/dday503.zip


Soooo...is this a release?

it's posting the source code so they can use it 8) Enough servers are running some form of 5.0 now anyway, might as well post the latest version for anyone who wants it.

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Thu Dec 03, 2009 8:42 pm
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Post Re: Bots! Test Release
ok thanks :D


pd: Nightmare easy 8)


Fri Dec 04, 2009 12:05 am
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Post Re: Bots! Test Release
Those bots are giving me some pain with compiling.

EDIT:

Ok I made some changes. Looks like the gcc didn't like some code.

Please test ol' 4thReich server 4threich.ddaynormandy.com

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