D-Day Server with Bots: 99.190.136.76


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Bots! Test Release 
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Post Bots! Test Release
************************************
edit: Go to page 2 to download
************************************


*THIS MAY NEVER BE RELEASED*

But, I managed to get semi-decent bots into the game. I've tried this a couple times in the past and it was really difficult, but I found the JABot which was designed specifically to be added to mods like this and it was fairly painless to add in. They are pretty stupid, but they aim good, so they are a bit of a challenge. It would take a lot of little tweaking and stuff to be good and it was crashing a lot earlier, so I don't know if I'll release it since I don't want to spend a lot of time on this right now. Here's a vid:



8)

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Tue Sep 15, 2009 1:49 am
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Post Re: Bots! (maybe)
pretty impressive. i was suprised they can work the HMG. but of course thats a hell of an aim they have. they respect spawn locations? almost looked like it.

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Tue Sep 15, 2009 2:32 am
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Post Re: Bots! (maybe)
The cool thing is, I hardly did any specialized code for it. All I did was assign a random class like Infantry or HMG or Flamethrower and they all worked as they do in that video pretty much. I only started working on this yesterday.

They don't really respect spawn areas, but I might be able to do that without too much work. You have to make navigation files for each map, so I think if I make a separate one for each team, they might stay out of the spawns.

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Tue Sep 15, 2009 2:38 am
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Post Re: Bots! (maybe)
How install JABot???


Tue Sep 15, 2009 3:40 pm
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Post Re: Bots! (maybe)
Hernou, c'est specialisé par Fafner pour DDay. Ce n'est pas possible de jouer avec JABot maintenant. Nous devons attendre...

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Tue Sep 15, 2009 5:52 pm
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Post Re: Bots! (maybe)
haaa okay :) sorry for my stupid ask :D


Wed Sep 16, 2009 7:51 am
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Post Re: Bots! (maybe)
Made some improvements. It doesn't crash at all now, even with 50 bots going. Still could use a lot of work though. Here's another video. This is 100% bots, with me just spectating.

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Wed Sep 16, 2009 4:35 pm
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Post Re: Bots! (maybe)
Man, that owns, I did notice 1 bot disconnecting because of an error. Did I see that right?

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Wed Sep 16, 2009 4:58 pm
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Post Re: Bots! (maybe)
I didn't notice that, but I don't think I've seen that happen. They do kill themselves if they get stuck, and there are a lot of error messages though. I think they should be easy to fix though.

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Wed Sep 16, 2009 5:13 pm
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Post Re: Bots! (maybe)
any chance this is going to be alot of work for ya faf?

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Wed Sep 16, 2009 9:54 pm
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Post Re: Bots! (maybe)
I don't think so. It's pretty close to being "good enough", and that's probably as much work as I'll do.

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Thu Sep 17, 2009 12:50 am
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Post Re: Bots! (maybe)
Will there be a way to make single player maps with this?

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Thu Sep 17, 2009 6:06 am
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Post Re: Bots! (maybe)
I'm not planning on it.

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Thu Sep 17, 2009 12:12 pm
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Post Re: Bots! (maybe)
is it possible to run a server with the bots?

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Thu Sep 17, 2009 5:47 pm
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Post Re: Bots! (maybe)
I'll probably host a temporary server soon. I was going to right now but it crashes when I tested connecting to it. Everything's coming along really well though. They're actually pretty fun to play against now and act a lot like real players in some ways (maybe better though since they don't use nades).

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Fri Sep 18, 2009 12:22 pm
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Post Re: Bots! (test server now up)
I have a test server up 8)

Connect here: server.ddaydev.com

Here's the maplist:
dday1 dday2 dday4 market1 doomtown inland4 itadday2

This probably won't be up for long.

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Sat Sep 19, 2009 8:56 am
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Post Re: Bots! (maybe)
Looks pretty good, like Grinder playing himself.

Gon flashes are 100x's to big though, gun flashes aren't that big. But then it is a game.

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Sat Sep 19, 2009 2:00 pm
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Post Re: Bots! (maybe)
Yahouuu ! :D
We can play alone very thx fafner !!! :D


Sat Sep 19, 2009 4:32 pm
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Post Re: Bots! (maybe)
Just played it with Mac 1 and Metalgod. It is fun but it is stuck on Doomtown. Is voting disabled?

Bot5 is bottin' lol


Sat Sep 19, 2009 5:32 pm
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Post Re: Bots! (maybe)
Nice, its good to play with decent people for a change


Sat Sep 19, 2009 5:39 pm
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Post Re: Bots! (maybe)
Mac Sog 2 wrote:
Just played it with Mac 1 and Metalgod. It is fun but it is stuck on Doomtown. Is voting disabled?

Bot5 is bottin' lol

I don't have quake2admin installed so no voting. There must be a bug with the maplist with it getting stuck on doomtown.

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Sun Sep 20, 2009 2:35 am
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Post Re: Bots! (maybe)
lol
yesterday I played with 2 officiers, and today i played with 3 haevy machingun ^^.
and when I pull the pin out of a nade, the friends bots kill me. :lol:


Sun Sep 20, 2009 3:38 am
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Post Re: Bots! (maybe)
FYI, I'm working on the code now so the server's down. If you get 'connection refused' that's why. I'll put it back up later tonight.

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Sun Sep 20, 2009 11:30 am
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Post Re: Bots! (maybe)
The server is back up.

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Sun Sep 20, 2009 6:42 pm
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Post Re: Bots! (maybe)
Is Serveur back up = Serveur closed ?


Sat Sep 26, 2009 11:45 am
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