************************************ edit: Go to page 2 to download ************************************
*THIS MAY NEVER BE RELEASED*
But, I managed to get semi-decent bots into the game. I've tried this a couple times in the past and it was really difficult, but I found the JABot which was designed specifically to be added to mods like this and it was fairly painless to add in. They are pretty stupid, but they aim good, so they are a bit of a challenge. It would take a lot of little tweaking and stuff to be good and it was crashing a lot earlier, so I don't know if I'll release it since I don't want to spend a lot of time on this right now. Here's a vid:
Joined: Mon Nov 03, 2003 12:46 am Posts: 3214 Location: Southern Maryland
Re: Bots! (maybe)
pretty impressive. i was suprised they can work the HMG. but of course thats a hell of an aim they have. they respect spawn locations? almost looked like it.
_________________ "Babies are little maracas sent from above."
As of December 18th, no longer am I an alleged criminal. Two firearms violations and a possesion of marijuana charge dropped and in the end plead guilty to disorderly conduct. Dont be a fool, stay in school kids.
Tue Sep 15, 2009 2:32 am
Fafner
Developer
Joined: Sun Jun 29, 2003 2:04 pm Posts: 3188
Re: Bots! (maybe)
The cool thing is, I hardly did any specialized code for it. All I did was assign a random class like Infantry or HMG or Flamethrower and they all worked as they do in that video pretty much. I only started working on this yesterday.
They don't really respect spawn areas, but I might be able to do that without too much work. You have to make navigation files for each map, so I think if I make a separate one for each team, they might stay out of the spawns.
Joined: Wed Aug 12, 2009 5:25 am Posts: 124 Location: Belgium
Re: Bots! (maybe)
haaa okay sorry for my stupid ask
Wed Sep 16, 2009 7:51 am
Fafner
Developer
Joined: Sun Jun 29, 2003 2:04 pm Posts: 3188
Re: Bots! (maybe)
Made some improvements. It doesn't crash at all now, even with 50 bots going. Still could use a lot of work though. Here's another video. This is 100% bots, with me just spectating.
I didn't notice that, but I don't think I've seen that happen. They do kill themselves if they get stuck, and there are a lot of error messages though. I think they should be easy to fix though.
Joined: Mon Nov 03, 2003 12:46 am Posts: 3214 Location: Southern Maryland
Re: Bots! (maybe)
any chance this is going to be alot of work for ya faf?
_________________ "Babies are little maracas sent from above."
As of December 18th, no longer am I an alleged criminal. Two firearms violations and a possesion of marijuana charge dropped and in the end plead guilty to disorderly conduct. Dont be a fool, stay in school kids.
Wed Sep 16, 2009 9:54 pm
Fafner
Developer
Joined: Sun Jun 29, 2003 2:04 pm Posts: 3188
Re: Bots! (maybe)
I don't think so. It's pretty close to being "good enough", and that's probably as much work as I'll do.
Joined: Mon Nov 03, 2003 12:46 am Posts: 3214 Location: Southern Maryland
Re: Bots! (maybe)
is it possible to run a server with the bots?
_________________ "Babies are little maracas sent from above."
As of December 18th, no longer am I an alleged criminal. Two firearms violations and a possesion of marijuana charge dropped and in the end plead guilty to disorderly conduct. Dont be a fool, stay in school kids.
Thu Sep 17, 2009 5:47 pm
Fafner
Developer
Joined: Sun Jun 29, 2003 2:04 pm Posts: 3188
Re: Bots! (maybe)
I'll probably host a temporary server soon. I was going to right now but it crashes when I tested connecting to it. Everything's coming along really well though. They're actually pretty fun to play against now and act a lot like real players in some ways (maybe better though since they don't use nades).
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