Search found 2647 matches

by Fafner
Thu Feb 12, 2015 4:13 pm
Forum: Mapping
Topic: Adding Bot Support for Maps
Replies: 114
Views: 87128

Re: Adding Bot Support for Maps

The sky is just white textures. Having no sky makes the render distance longer so you could make slightly bigger maps without everything disappearing in the distance. It is compiled though and there are shadows.
by Fafner
Wed Feb 11, 2015 9:50 pm
Forum: Mapping
Topic: Adding Bot Support for Maps
Replies: 114
Views: 87128

Re: Adding Bot Support for Maps

you should try adding in crate entities into the ent file before editing the map. not sure I ever posted about these, but I used them in some maps: these are from inland2.ent. Style=texture and count=size. 0=smallest 2=biggest I think. { "origin" "-15 -205 -215" "style" "3" "count" "2" "classname" "...
by Fafner
Sun Feb 08, 2015 12:09 am
Forum: Mapping
Topic: Adding Bot Support for Maps
Replies: 114
Views: 87128

Re: Adding Bot Support for Maps

you need camp spots i think
by Fafner
Sun Jan 04, 2015 10:04 pm
Forum: Mapping
Topic: Fafner - would you mind if I made Omaha bot friendly
Replies: 15
Views: 16438

Re: Fafner - would you mind if I made Omaha bot friendly

That would be great if you could do it, but you should do it with an override file. That would be easier for everybody. I mentioned them before here:

viewtopic.php?f=2&t=8260

edit: or an .ent file. It's up to you.
by Fafner
Thu Jan 01, 2015 9:15 pm
Forum: Servers
Topic: Can rcon people stop treating the server like personal game
Replies: 5
Views: 11754

Re: Can rcon people stop treating the server like personal g

I tried to set that up on Dirk's a long time ago before but couldn't get it to work. But with r1q2 you'd add sv_beginmapcmd "bots 1; alliedlevel 4; axislevel 4" to the server.cfg and every map should start with those settings and you can add any other commands you want. Like I said I could never get...
by Fafner
Mon Dec 29, 2014 4:50 pm
Forum: Mapping
Topic: Dear Mr. Fafner
Replies: 2
Views: 10334

Re: Dear Mr. Fafner

I don't know. I tried to load that just now and it just crashes for me. There are plenty of alternate engines that will give you better graphics at the expense of slower load times. I never messed around with all of them so I don't know how this rates with all the others.
by Fafner
Fri Dec 26, 2014 2:29 pm
Forum: General Discussion
Topic: Player Stats
Replies: 65
Views: 31763

Re: Player Stats

I forget exactly but it's something like if you don't have a minimum number of kills or deaths or some other stat you get greyed out. Like in baseball how you have to have a certain number of at bats to qualify for the batting title. And welcome back.
by Fafner
Fri Dec 26, 2014 2:25 pm
Forum: General Discussion
Topic: Map Pack on Github
Replies: 13
Views: 39741

Re: Map Pack on Github

Guerrilla wrote:Fafner, do you still play?

I'm thinking about starting up again.

Are there many active servers?
Nope. I'll load up a map now and again offline but I haven't played online for 1 or 2 years.
by Fafner
Fri Oct 03, 2014 6:46 am
Forum: General Discussion
Topic: Map Pack on Github
Replies: 13
Views: 39741

Re: Map Pack on Github

Nice, thanks, pinned :)
by Fafner
Tue Sep 09, 2014 7:36 pm
Forum: D-Day: Normandy 2
Topic: Qfusion
Replies: 20
Views: 22472

Re: Qfusion

Fafner wrote:I'm retired :P
*I meant retired from dday fyi, I'm not that old :?
by Fafner
Wed Jun 18, 2014 4:33 pm
Forum: Mapping
Topic: Adding Bot Support for Maps
Replies: 114
Views: 87128

Re: Adding Bot Support for Maps

yes. People could still join axis though. You can set an allied_password and axis_password to close teams off to players.
by Fafner
Wed Jun 18, 2014 4:30 pm
Forum: General Discussion
Topic: Random teams command...
Replies: 5
Views: 5075

Re: Random teams command...

Night Rider wrote:Just add too the server.cfg for this function to work?
set mashup 1
I think so, yes.
by Fafner
Tue Jun 17, 2014 9:01 pm
Forum: General Discussion
Topic: Random teams command...
Replies: 5
Views: 5075

Random teams command...

I added this a long time ago but never mentioned it because I knew every server would always run it and it would make every game historically inaccurate :lol: It's not that important now though...

mashup 1

this makes the teams (jpn,grm,ita etc.) random for every map :) Just a fun thing.
by Fafner
Tue Jun 17, 2014 8:55 pm
Forum: Mapping
Topic: Adding Bot Support for Maps
Replies: 114
Views: 87128

Re: Adding Bot Support for Maps

it's alliedlevel and axislevel, not alliedbots axisbots
by Fafner
Sun Mar 23, 2014 9:59 pm
Forum: D-Day: Normandy 2
Topic: Qfusion
Replies: 20
Views: 22472

Re: Qfusion

Mr. YOur no fun wrote:Ow come on Fafner, just give him a few hints, please please.
If I knew I'd be happy to answer questions but I don't know anything about these engines and it would take time to figure out.
by Fafner
Sun Mar 23, 2014 7:46 am
Forum: D-Day: Normandy 2
Topic: Qfusion
Replies: 20
Views: 22472

Re: Qfusion

I'm retired :P
by Fafner
Wed Mar 19, 2014 5:33 pm
Forum: News
Topic: Source Code Link
Replies: 4
Views: 19207

Re: Source Code Link

Yes. The dday code was released under the gnu license: http://en.wikipedia.org/wiki/GNU_General_Public_License . So as long as that is followed everything is good.
by Fafner
Tue Jan 21, 2014 12:29 am
Forum: D-Day: Normandy 2
Topic: Single player idea
Replies: 6
Views: 12304

Re: Single player idea

We worked on a SP version of dday a loong time ago but didn't finish it. I had a basic version of the quake 2 single player code working, with germans replacing the quake 2 soldier monsters. There were some neat features like I animated the grm soldier so it would take a nade from his hip and pull i...
by Fafner
Sat Jan 18, 2014 6:50 pm
Forum: News
Topic: Alternate download links
Replies: 17
Views: 44883

Re: Alternate download links

by Fafner
Wed Dec 04, 2013 2:54 am
Forum: General Discussion
Topic: Registration turned off + disappearing PMs
Replies: 9
Views: 5373

Registration turned off + disappearing PMs

Sandrapi was a PM spammer. If you got a message saying you got a PM from him and it's gone, that's why. BTW, registration for the board is turned off as of a week ago. Not specifically because of this but because a ton of spammers were joining every day and I don't feel like dealing with it right no...
by Fafner
Mon Oct 28, 2013 8:53 pm
Forum: General Discussion
Topic: new servers?
Replies: 7
Views: 4516

Re: new servers?

That's Dirk's new server ip. People were having problems but apparently it works now

Image
by Fafner
Fri Oct 04, 2013 5:28 pm
Forum: General Discussion
Topic: new password
Replies: 1
Views: 2469

Re: new password

I just changed the password. Do you have access to the email account? s#########@yahoo.com? Try using the "forgot password" link to reset the password now.
by Fafner
Tue Sep 10, 2013 10:36 am
Forum: General Discussion
Topic: soviet1 irl existed ?
Replies: 1
Views: 2227

Re: soviet1 irl existed ?

nope
by Fafner
Mon Jun 10, 2013 7:05 am
Forum: General Discussion
Topic: New gameplay mode I'm working on
Replies: 49
Views: 17862

Re: New gameplay mode I'm working on

Sorry to bring up an old post, but is this game mode still available Fafner? I remember playing it a few times on dday2 and it was a lot of fun. Mac Sog 2 and I have been putting on the capture the civilian mode often lately to breath some life into the current map rotation at Drik's. Thanks. Unfor...