Search found 2647 matches

by Fafner
Fri Dec 23, 2016 3:51 pm
Forum: General Discussion
Topic: Upgraded board...
Replies: 12
Views: 17619

Re: Upgraded board...

The host deleted it for some reason, I just neglected it :) Merry Christmas.
by Fafner
Thu Dec 22, 2016 7:08 am
Forum: General Discussion
Topic: Upgraded board...
Replies: 12
Views: 17619

Upgraded board...

The host this site is on upgraded the server. Some stuff on the front page broke. I fixed the main part but some stuff is still broke. I also upgraded the board and unfortunately the old style was incompatible. I'll try to find a similar style soon. If anyone can find a decent one for phpbb3 post it...
by Fafner
Thu Dec 22, 2016 7:00 am
Forum: General Discussion
Topic: Command to change kills
Replies: 6
Views: 12042

Re: Command to change kills

I don't remember that being possible as a server option. All server variables are in g_locals.h in the code, so look in there. I looked and don't see anything that can do that. I used to have a kill_scale variable at one point that would do it but I'm pretty sure it's removed. They might've edited t...
by Fafner
Tue Oct 11, 2016 10:37 am
Forum: Servers
Topic: Dirk's server IP changed
Replies: 19
Views: 29236

Re: Dirk's server IP changed

The stats are probably still compiling. It just has to be configured so the link works.
by Fafner
Tue Apr 12, 2016 8:42 pm
Forum: General Discussion
Topic: Download links are broken!!!!
Replies: 3
Views: 11089

Re: Download links are broken!!!!

fixed
by Fafner
Fri Jan 01, 2016 2:53 am
Forum: Development
Topic: Fafner - A Bot Problem
Replies: 20
Views: 21214

Re: Fafner - A Bot Problem

Do not think its the game dll with all the other maps working with names. Fafner did you look at the map and bot files I sent you on this map? I just saw it. The .cmp file only has 2 entries and they're both allied. That's the problem. This is the full .cmp file: 0 (allied) 372 770 -90 -174 2 0 (al...
by Fafner
Thu Dec 31, 2015 6:11 pm
Forum: Development
Topic: Fafner - A Bot Problem
Replies: 20
Views: 21214

Re: Fafner - A Bot Problem

and make sure you have the allied team as 0 and axis as 1 (or 1 & 2, I forget how it's numbered). But allied has to be first. Like it shouldn't be grm 0, usa 1. And don't capitalize the names like "USA", I think they should be lowercase.
by Fafner
Thu Dec 31, 2015 9:08 am
Forum: Development
Topic: Fafner - A Bot Problem
Replies: 20
Views: 21214

Re: Fafner - A Bot Problem

sorry i haven't checked in in a while :( The bot names are in the code I'm pretty sure. i would say make sure the info_team_starts are set up correctly in the map. Make sure the teams don't have the same team number. Carefully compare them to existing maps and make sure you're not doing anything dif...
by Fafner
Sat Dec 19, 2015 10:27 pm
Forum: Development
Topic: Fafner - A Bot Problem
Replies: 20
Views: 21214

Re: Fafner - A Bot Problem

i'd guess he has the wrong .cmp file, but I don't know for sure.
by Fafner
Thu Jul 30, 2015 1:55 am
Forum: General Discussion
Topic: Whst is the current situation fo DDAY DEV?
Replies: 8
Views: 14448

Re: Whst is the current situation fo DDAY DEV?

it only gave me the option to reactivate for 1 year or I would've done 3. I'll extend it for 3 years sometime before it expires again.
by Fafner
Tue Jul 28, 2015 2:29 pm
Forum: General Discussion
Topic: Whst is the current situation fo DDAY DEV?
Replies: 8
Views: 14448

Re: Whst is the current situation fo DDAY DEV?

The domain name expired. When I saw the site was down I renewed it.
by Fafner
Sun Jun 21, 2015 10:21 am
Forum: Development
Topic: dday linux with yamagi and bots ?
Replies: 14
Views: 19433

Re: dday linux with yamagi and bots ?

I don't think Windows uses that file at all but I could be wrong. I looked at the Makefile in the last source release and line 242 is at "ai_items.c" and there's a bunch of spaces at the end. You might just have to remove all the extra spaces at the end of those file names. Once you fix that you mig...
by Fafner
Sun Jun 21, 2015 10:13 am
Forum: Development
Topic: dday linux with yamagi and bots ?
Replies: 14
Views: 19433

Re: dday linux with yamagi and bots ?

I really don't know linux. I also forget a lot of the stuff I did :( But "Makefile:242" probably means the error is on line 242 of the makefile. Go to that line and if there are 8 spaces like:

Code: Select all

"        "
delete that and hit TAB there instead and see if that fixes it.
by Fafner
Sun May 10, 2015 7:36 pm
Forum: Servers
Topic: Dirk's server
Replies: 170
Views: 134167

Re: Dirk's server

Wolf wrote:Please add more bot-enabled maps to the voting list. I know that there are some with bots that never come up for voting.
What are some that you want added?
by Fafner
Sat Apr 11, 2015 8:09 pm
Forum: Development
Topic: I'm Looking for Older Versions
Replies: 10
Views: 13388

Re: I'm Looking for Older Versions

popcornladder wrote:But are they the ones I'm looking for?
It has almost every map. The game hasn't really changed much since '09. And if you played on coolnet you're probably looking for doomtown :lol:
by Fafner
Sat Apr 11, 2015 12:57 am
Forum: Development
Topic: I'm Looking for Older Versions
Replies: 10
Views: 13388

Re: I'm Looking for Older Versions

There's a pretty big map pack in a thread pinned in general.
by Fafner
Sat Apr 04, 2015 6:38 pm
Forum: General Discussion
Topic: Player Stats
Replies: 65
Views: 31763

Re: Player Stats

the stats are recorded by the game so whenever it's back up it should have all the stats recorded still.
by Fafner
Fri Mar 13, 2015 10:47 pm
Forum: Mapping
Topic: Swinging doors
Replies: 9
Views: 13052

Re: Swinging doors

sure
by Fafner
Sat Mar 07, 2015 9:12 pm
Forum: Mapping
Topic: Swinging doors
Replies: 9
Views: 13052

Re: Swinging doors

together
by Fafner
Sat Mar 07, 2015 12:24 pm
Forum: Mapping
Topic: Swinging doors
Replies: 9
Views: 13052

Re: Swinging doors

try reapplying the origin texture, or creating a new origin brush and replacing the old one
by Fafner
Fri Feb 27, 2015 12:49 am
Forum: Mapping
Topic: Adding Bot Support for Maps
Replies: 114
Views: 87125

Re: Adding Bot Support for Maps

noclip there or just walk onto the boats. it just saves the nodes, it doesn't record what direction you came from, it calculates the direction to go on its own.
by Fafner
Fri Feb 20, 2015 4:39 pm
Forum: Mapping
Topic: Fafner - would you mind if I made Omaha bot friendly
Replies: 15
Views: 16438

Re: Fafner - would you mind if I made Omaha bot friendly

There's no reason to have an ent file if you're editing the map anyway. Why not edit the entities in the map? The players don't need the ent file though, just the server. I'd rather you didn't edit the bsp and don't think it's a good idea to do it, especially if you're not recompiling it properly wi...
by Fafner
Fri Feb 20, 2015 4:36 pm
Forum: Mapping
Topic: Adding Bot Support for Maps
Replies: 114
Views: 87125

Re: Adding Bot Support for Maps

is it a one time thing or is it always like that on Dirk's?
by Fafner
Tue Feb 17, 2015 5:53 pm
Forum: Mapping
Topic: Adding Bot Support for Maps
Replies: 114
Views: 87125

Re: Adding Bot Support for Maps

Mr. YOur no fun wrote:Inland6 seems to have camp and bot paths listed yet they don't seem to come on during play. Any one have an idea why?
it should work, I think it's something on your end