
Search found 559 matches
- Tue Mar 24, 2015 10:05 pm
- Forum: General Discussion
- Topic: Do you have interest in a higher graphics engine?
- Replies: 26
- Views: 27752
Re: Do you have interest in a higher graphics engine?
I'd say if you do it, its for yourself. If thats how you want to spend your time then its all good 

- Wed Sep 24, 2014 8:32 am
- Forum: Development
- Topic: Developers' Start Kit for DDay2(dday+) v1.0
- Replies: 99
- Views: 130698
Re: Developers' Start Kit for DDay2(dday+) v1.0
Ftp access for me?
Can you have mysqal and all that jazz ready to go dirk?
Can you have mysqal and all that jazz ready to go dirk?
- Sun Sep 21, 2014 11:29 am
- Forum: Development
- Topic: Developers' Start Kit for DDay2(dday+) v1.0
- Replies: 99
- Views: 130698
Re: Developers' Start Kit for DDay2(dday+) v1.0
So far you can just walk around in 3rd person or first person.. no models for your character no weapons..
When I get time I will explore it more deeply.. I think for now we should concentrate on getting 1 allied model 1 axis model and give them each a rifle.. as a place to start.
When I get time I will explore it more deeply.. I think for now we should concentrate on getting 1 allied model 1 axis model and give them each a rifle.. as a place to start.
- Sun Sep 21, 2014 9:28 am
- Forum: Development
- Topic: Developers' Start Kit for DDay2(dday+) v1.0
- Replies: 99
- Views: 130698
Re: Developers' Start Kit for DDay2(dday+) v1.0
Unity itself is extremely intuitive. Within 2 minutes of the program loaded up I was able to make a map and play it.. Terrain with trees on it and a sky much more complex than anything I have done in quark in minutes... I think its worth trying
Very very impressed so far.

- Sat Sep 20, 2014 4:37 pm
- Forum: Development
- Topic: Developers' Start Kit for DDay2(dday+) v1.0
- Replies: 99
- Views: 130698
Re: Developers' Start Kit for DDay2(dday+) v1.0
Anyone have webspace? I can set up forums/chat for those of us interested. I would point out that new users can not join this forums so if this is a project a new website will be needed anyways :/
- Thu Sep 18, 2014 11:25 pm
- Forum: Development
- Topic: Developers' Start Kit for DDay2(dday+) v1.0
- Replies: 99
- Views: 130698
Re: Developers' Start Kit for DDay2(dday+) v1.0
Watching vids about this.. Doesnt seem like it would be that bad to do! There must be some fps start resources already made for this? like a place to start from.. that we can just mod.
- Thu Sep 18, 2014 9:33 pm
- Forum: Development
- Topic: Developers' Start Kit for DDay2(dday+) v1.0
- Replies: 99
- Views: 130698
Re: Developers' Start Kit for DDay2(dday+) v1.0
Parts. I would be interested in such a project.
I would want to try and keep the "feel" of dday.. but if it had a modern engine that would be well worth it!
Is it possible to do a small map team based fps?
I would want to try and keep the "feel" of dday.. but if it had a modern engine that would be well worth it!
Is it possible to do a small map team based fps?
- Wed Sep 17, 2014 8:34 pm
- Forum: Development
- Topic: Developers' Start Kit for DDay2(dday+) v1.0
- Replies: 99
- Views: 130698
Re: Developers' Start Kit for DDay2(dday+) v1.0
unity would have the same issue as we have now.. we have no coder for the game.. just mappers :/
- Tue Sep 16, 2014 8:30 am
- Forum: Development
- Topic: Developers' Start Kit for DDay2(dday+) v1.0
- Replies: 99
- Views: 130698
Re: Developers' Start Kit for DDay2(dday+) v1.0
its because your setup for quark is likely correct and where you think your files are is not? Would explain why we cant get those models to appear for you.. wherever you have quark pointing to is where you need to have the player models :/.
- Mon Sep 15, 2014 9:30 am
- Forum: Development
- Topic: Developers' Start Kit for DDay2(dday+) v1.0
- Replies: 99
- Views: 130698
Re: Developers' Start Kit for DDay2(dday+) v1.0
You could also resolve this by merging all dday2/ folders into dday/ then have quark point at the dday/ folder for its resources (i think though I have not tested this)
- Mon Sep 15, 2014 9:24 am
- Forum: Development
- Topic: Developers' Start Kit for DDay2(dday+) v1.0
- Replies: 99
- Views: 130698
Re: Developers' Start Kit for DDay2(dday+) v1.0
Perhaps your version of EGL is older. Try using the one in the file I have given you and place it in your main dday folder. Let me know if that fixes your issue.
- Tue Sep 02, 2014 7:58 pm
- Forum: Development
- Topic: Developers' Start Kit for DDay2(dday+) v1.0
- Replies: 99
- Views: 130698
Re: Developers' Start Kit for DDay2(dday+) v1.0
Oh I suppose I changed the compiler. You can use the one rabid has.. its the same thing I believe. Would you like me to email q3map.exe? (i really think there is no dif
)

- Fri Aug 29, 2014 11:33 pm
- Forum: Development
- Topic: Developers' Start Kit for DDay2(dday+) v1.0
- Replies: 99
- Views: 130698
Re: Developers' Start Kit for DDay2(dday+) v1.0
screenshot your config and post it. as well as output direct 

Re: :P
was that inferno dancing?
- Sun Aug 10, 2014 12:03 am
- Forum: Off Topic
- Topic: Witty DDay Banter from 2004
- Replies: 194
- Views: 208320
Re: Witty DDay Banter from 2004
bro love with sog and buck 

- Wed Jul 30, 2014 4:26 pm
- Forum: Mapping
- Topic: The Road - Release
- Replies: 7
- Views: 24069
Re: The Road - Release
More SS
- Wed Jul 30, 2014 4:18 pm
- Forum: Mapping
- Topic: The Road - Release
- Replies: 7
- Views: 24069
The Road - Release
I have made the map to a state I think it is ready for release. I did not get the testing in that I wanted ... but here it is :) Updated from last version: - Known bugs causing EGL to crash (not sure if all are gone) - Texture fixes - Added Objective win for Allies https://www.dropbox.com/s/k724yway...
- Mon Jul 28, 2014 9:21 am
- Forum: General Discussion
- Topic: Quake 1,2,3, RTCW and Doom3 on Android so can D-Day
- Replies: 4
- Views: 8989
Re: Quake 1,2,3, RTCW and Doom3 on Android so can D-Day
I did like heroes and generals when I played it... Just not as much as dday
(even with its much better graphics)

- Sun Jul 27, 2014 9:57 pm
- Forum: General Discussion
- Topic: Quake 1,2,3, RTCW and Doom3 on Android so can D-Day
- Replies: 4
- Views: 8989
Re: Quake 1,2,3, RTCW and Doom3 on Android so can D-Day
We should try and promote this to try and bolster the community.
Fafner - Are the forums still shut down to new users?
Fafner - Are the forums still shut down to new users?
- Wed Jul 23, 2014 4:37 pm
- Forum: General Discussion
- Topic: Testing the road
- Replies: 0
- Views: 22418
- Wed Jul 23, 2014 4:36 pm
- Forum: Mapping
- Topic: The Road - Needs testing
- Replies: 7
- Views: 23360
- Wed Jul 23, 2014 3:47 pm
- Forum: Mapping
- Topic: The Road - Needs testing
- Replies: 7
- Views: 23360
Re: The Road - Needs testing
Ok cool 

- Wed Jul 23, 2014 3:21 pm
- Forum: Mapping
- Topic: The Road - Needs testing
- Replies: 7
- Views: 23360
Re: The Road - Needs testing
I will see what I can do
How did it run on your cpu?

- Sun Jul 20, 2014 10:08 am
- Forum: Mapping
- Topic: The Road - Needs testing
- Replies: 7
- Views: 23360
Re: The Road - Needs testing
Added link as requested.
- Sun Jul 20, 2014 1:33 am
- Forum: Mapping
- Topic: The Road - Needs testing
- Replies: 7
- Views: 23360
The Road - Needs testing
I have put up a EGL server to test out the road with bots. Currently I have placed 4 axis bots to play against. Download link: https://www.dropbox.com/s/9cod8v1f1gfx2xp/roada.pkz No need to extract... just drop that file in your baseq2 folder and you are done :) File size is large as the map contain...