Search found 73 matches

by -+LeeHarvey+-
Mon Jun 27, 2011 5:12 pm
Forum: General Discussion
Topic: Goddamn Fire
Replies: 13
Views: 4228

Re: Goddamn Fire

This used to happen to me on my old computer. The easiest fix is to turn off dynamic lighting.

"set gl_dynamic 0" type that without the quotes.
by -+LeeHarvey+-
Wed May 12, 2010 12:36 am
Forum: Mapping
Topic: Adding Bot Support for Maps
Replies: 114
Views: 64167

Re: Adding Bot Support for Maps

What causes the bots to randomly start running back and forth in the same place? Does it have something to do with too many nodes placed close to each other?
by -+LeeHarvey+-
Mon Apr 12, 2010 10:33 pm
Forum: Mapping
Topic: Noob question thread
Replies: 61
Views: 8421

Re: Noob question thread

Is there any way to resize textures on different faces on different polys at the same time?
by -+LeeHarvey+-
Fri Apr 09, 2010 10:27 pm
Forum: Off Topic
Topic: The New Thing
Replies: 1
Views: 1172

The New Thing

by -+LeeHarvey+-
Sun Mar 21, 2010 4:22 pm
Forum: News
Topic: D-Day 5.0 New Full Install
Replies: 4
Views: 15606

Re: D-Day 5.0 New Full Install

The download link on DDayNormandy.com is dead, whoever runs the site should put this up instead.
by -+LeeHarvey+-
Sat Mar 13, 2010 5:48 pm
Forum: News
Topic: 1944 - The Italian Event - map to download
Replies: 7
Views: 11708

Re: 1944 - The Italian Event - map to download

Dirk you should get this on your server =)
by -+LeeHarvey+-
Sat Mar 13, 2010 2:42 am
Forum: Mapping
Topic: Mapping Tips
Replies: 4
Views: 1594

Re: Mapping Tips

Don't put too many rooms in a map; it gets confusing, especially when you're looking for objectives.
by -+LeeHarvey+-
Fri Mar 12, 2010 9:22 pm
Forum: Mapping
Topic: Noob question thread
Replies: 61
Views: 8421

Re: Noob question thread

How do I make it so when I texture a terrain in Nem's and export it as a .map the textures still show up when I put the terrain in a quark map?
by -+LeeHarvey+-
Wed Mar 10, 2010 10:44 pm
Forum: Development
Topic: D-Day2 mapkit Q/A
Replies: 35
Views: 9963

Re: D-Day2 mapkit Q/A

I got it working, but now I have another problem..

When i try to compile a map in quark, it says it can not execute the program. I tried reinstalling q3map2 and setting it to the right path in Configuration, but it still won't let me compile.
by -+LeeHarvey+-
Sun Mar 07, 2010 7:54 pm
Forum: Development
Topic: D-Day2 mapkit Q/A
Replies: 35
Views: 9963

Re: D-Day2 mapkit Q/A

No i haven't I'll try that.
by -+LeeHarvey+-
Sun Mar 07, 2010 7:49 pm
Forum: Development
Topic: D-Day2 mapkit Q/A
Replies: 35
Views: 9963

Re: D-Day2 mapkit Q/A

It won't let me remove dataq3.qrk and i dont have the bezier library.
by -+LeeHarvey+-
Sun Mar 07, 2010 7:20 pm
Forum: Development
Topic: D-Day2 mapkit Q/A
Replies: 35
Views: 9963

Re: D-Day2 mapkit Q/A

I tried that but when i click on the file it won't let me click OK. Do I need to maybe download a newer version of quark?
by -+LeeHarvey+-
Sun Mar 07, 2010 7:00 pm
Forum: Development
Topic: D-Day2 mapkit Q/A
Replies: 35
Views: 9963

Re: D-Day2 mapkit Q/A

I'm getting this in quark:

Image
by -+LeeHarvey+-
Sun Mar 07, 2010 6:53 pm
Forum: Development
Topic: D-Day2 mapkit Q/A
Replies: 35
Views: 9963

Re: D-Day2 mapkit Q/A

How come it won't let me set the directory to my D-Day folder? It says its an invalid path.
by -+LeeHarvey+-
Sun Mar 07, 2010 6:28 pm
Forum: Development
Topic: Developers' Start Kit for DDay2(dday+) v1.0
Replies: 99
Views: 56887

Re: Developers' Start Kit for DDay2(dday+) v1.0

How come it won't let me set the directory to my D-Day folder? It says its an invalid path.
by -+LeeHarvey+-
Sat Mar 06, 2010 2:54 am
Forum: General Discussion
Topic: Code Progress
Replies: 183
Views: 113180

Re: Code Progress

Me and a few others thought the new chat delay thing was kind of annoying. Maybe instead you could make it so only team chat is disabled while dead and anyone who gives away positions in regular chat is punished by an admin.
by -+LeeHarvey+-
Sat Feb 27, 2010 11:49 pm
Forum: General Discussion
Topic: Bots! Test Release
Replies: 106
Views: 72857

Re: Bots! Test Release

I'm trying to change the max clients also but it stays at 1 no matter what i change it to.
by -+LeeHarvey+-
Sat Feb 27, 2010 9:29 pm
Forum: Off Topic
Topic: Crazy
Replies: 3
Views: 1362

Crazy

by -+LeeHarvey+-
Sat Feb 27, 2010 9:20 pm
Forum: General Discussion
Topic: Bots! Test Release
Replies: 106
Views: 72857

Re: Bots! Test Release

Hernou wrote:try with :
set playerminforbots 20
set maxclients 100
set axisbots 6
set alliedbots 6
map dday1
How come the bots arent showing up? I used all of these commands but nothing changes, not even the max clients. I never had this problem before..
by -+LeeHarvey+-
Wed Feb 24, 2010 8:45 pm
Forum: General Discussion
Topic: Improved fire for EGL users.
Replies: 6
Views: 2710

Re: Improved fire for EGL users.

Looks great except for one thing:

Image

This is what shows up when I use it. Is it a bug or is it because my EGL is shitty?
by -+LeeHarvey+-
Sun Feb 14, 2010 3:05 am
Forum: General Discussion
Topic: Secret Rooms
Replies: 48
Views: 12707

Re: Secret Rooms

The one on inland4 is inside the waterfall. You have to use the rope to get to it.
by -+LeeHarvey+-
Sat Feb 13, 2010 4:20 pm
Forum: Mapping
Topic: Noob question thread
Replies: 61
Views: 8421

Re: Noob question thread

Mr. YOur no fun wrote:If you want you can combine that explosion with a texture that pivots like a door except on the horizonal axis and have a wall or floor fall down.
I never thought of that. Thanks 8)
by -+LeeHarvey+-
Sun Feb 07, 2010 12:28 pm
Forum: Development
Topic: D-Day+ stuff.
Replies: 152
Views: 37426

Re: D-Day+ stuff.

I will once I get my computer fixed. Damn vista update crashed it and now it won't start up. :(
by -+LeeHarvey+-
Thu Feb 04, 2010 12:13 am
Forum: Mapping
Topic: Noob question thread
Replies: 61
Views: 8421

Re: Noob question thread

How do I make an explosion that only goes off once?
by -+LeeHarvey+-
Mon Feb 01, 2010 3:00 am
Forum: General Discussion
Topic: New Map: Bulge Fight (bulgef.bsp)
Replies: 18
Views: 3516

Re: New Map: Bulge Fight (bulgef.bsp)

Very nice. 8)