Search found 19 matches

by Blade
Mon Jan 31, 2011 10:57 am
Forum: Development
Topic: Trying to remodel...
Replies: 376
Views: 159147

Re: Trying to remodel...

*waiting for 3dmax tutorials for .md3 exporting* Grim?
by Blade
Mon Mar 29, 2010 10:00 am
Forum: Development
Topic: [WIP] Thompson SMG
Replies: 40
Views: 40026

Re: [WIP] Thompson SMG

I need some help with transparent texture, how do I create one and apply it on to model? I see that Rab'd 50cal model got something like this on barrel and ammo
by Blade
Sun Mar 28, 2010 2:18 pm
Forum: Development
Topic: D-Day2 mapkit Q/A
Replies: 35
Views: 13757

Re: D-Day2 mapkit Q/A

Yes,
I solved my problem, I had to press "browse" button next to "search" then select folder with textures
by Blade
Sun Mar 28, 2010 12:25 pm
Forum: Development
Topic: D-Day2 mapkit Q/A
Replies: 35
Views: 13757

Re: D-Day2 mapkit Q/A

Quark is not showing any textures? How do I add them?
Image
by Blade
Thu Mar 18, 2010 12:35 pm
Forum: Development
Topic: [WIP] Thompson SMG
Replies: 40
Views: 40026

Re: [WIP] Thompson SMG

OK, so there is the early ver. of the model,
http://www.filefront.com/15864595/thompson_test.pkz

EGL users only
by Blade
Thu Mar 18, 2010 12:01 pm
Forum: Development
Topic: [WIP] Thompson SMG
Replies: 40
Views: 40026

Re: [WIP] Thompson SMG

Image
This is how it looks like on misfit model 3d,

edit
Image

:)
by Blade
Thu Mar 18, 2010 11:16 am
Forum: Development
Topic: [WIP] Thompson SMG
Replies: 40
Views: 40026

Re: [WIP] Thompson SMG

Fafner wrote:and the thompson appears to have 30 frames not 5?
Actually it have 11 (unload mag. animation have 5 frames + load mag anim. have 6 they seems to be splitted dunno why)
by Blade
Thu Mar 18, 2010 10:51 am
Forum: Development
Topic: [WIP] Thompson SMG
Replies: 40
Views: 40026

Re: [WIP] Thompson SMG

I have a few questions about animations: 1. Can I apply more frames to reload animation? (ex. orginal Thompson.md2 model got 5 frames, can I change it to 10 or 15 frames for smoother animation?) 2.What names should iron sights animations have? Orginal thompson doesnt have any, so I checked diffrent ...
by Blade
Thu Mar 18, 2010 10:35 am
Forum: General Discussion
Topic: [Q2Admin] Message banned
Replies: 9
Views: 3275

Re: [Q2Admin] Message banned

battle w00t!
by Blade
Wed Mar 17, 2010 10:45 am
Forum: Development
Topic: [WIP] Thompson SMG
Replies: 40
Views: 40026

Re: [WIP] Thompson SMG

High res? Well uvmap aint great (you can see wood on the grip is a bit blurry) but I think its high res enough :)
by Blade
Tue Mar 16, 2010 8:32 am
Forum: Development
Topic: [WIP] Thompson SMG
Replies: 40
Views: 40026

Re: [WIP] Thompson SMG

I picked up this model again and I tried to finish it.. what do you guys think about it now? IMO its looks a bit too small, feel free to comment Im done all the animations except for iron sights, I was thinking about making some kind of fake depth-of-field like in Battlefield 2 but this probably wil...
by Blade
Thu Aug 13, 2009 7:53 am
Forum: Development
Topic: Berserker engine and few questions
Replies: 14
Views: 5309

Re: Berserker engine and few questions

nice, i wonder how about applying bumpmaps to existing textures..
by Blade
Tue Jul 28, 2009 8:18 am
Forum: Development
Topic: A serious attempt at a dday+ map. >:)
Replies: 4
Views: 3908

Re: A serious attempt at a dday+ map. >:)

Rly nice, reminds me a bit game FarCry

i was searching for bumpmapping for q2 sometime ago and i found this
http://fps.maros.pri.ee/index.php?event=1163
too bad its not compatibile with dday
by Blade
Thu Jul 16, 2009 3:41 pm
Forum: Development
Topic: [WIP] Thompson SMG
Replies: 40
Views: 40026

Re: [WIP] Thompson SMG

InGame screenshots: http://img22.imageshack.us/img22/9027/thompson1.th.jpg http://img187.imageshack.us/img187/5959/thompson4.th.jpg http://img187.imageshack.us/img187/5695/thompson2.th.jpg http://img106.imageshack.us/img106/6307/thomspon3.th.jpg I will expertiment with perspective and tweak the skin...
by Blade
Sat Jul 11, 2009 7:02 am
Forum: Development
Topic: [WIP] Thompson SMG
Replies: 40
Views: 40026

Re: [WIP] Thompson SMG

Ok, time to move forward..
Im going to animate this and release a somekind of beta model 4u ddayers :)

Image
by Blade
Tue May 05, 2009 9:12 am
Forum: Development
Topic: [WIP] Thompson SMG
Replies: 40
Views: 40026

Re: [WIP] Thompson SMG

Update!
Progress:
Main Model - Done!
Details - 70%
UVMap - 60%
Skin - 90%

Image
Render (sorry for low quality)
Image
by Blade
Wed Apr 15, 2009 12:10 pm
Forum: Development
Topic: Trying to remodel...
Replies: 376
Views: 159147

Re: Trying to remodel...

Modelling is like painting.. but in 3D lol.
Check out this site http://www.psionic3d.co.uk/page.php?3
it have some nice tutorials for making low-poly models and how to uvmap :)
by Blade
Tue Apr 14, 2009 7:32 am
Forum: Development
Topic: Trying to remodel...
Replies: 376
Views: 159147

Re: Trying to remodel...

Very cool Rab'd!
IMO while moving you should move model a bit to down becouse now you cant see a thing!
And btw. where is the ammo box :D
by Blade
Tue Apr 14, 2009 7:15 am
Forum: Development
Topic: [WIP] Thompson SMG
Replies: 40
Views: 40026

Re: [WIP] Thompson SMG

I was absent for a while, but came back. I had to do a couple of things in RL. Also Fafner deleted my account! (Accidentally i think :)) In free time i worked a bit on 'tommy' gun and here is small update. http://img12.imageshack.us/img12/9683/update294.jpg I will tweak the iron sights, make more de...