Search found 2647 matches

by Fafner
Wed Dec 19, 2018 8:51 pm
Forum: General Discussion
Topic: Single Player, missing bots on some maps ?
Replies: 5
Views: 4256

Re: Single Player, missing bots on some maps ?

Some maps the bots didn't work well because the bots can't figure out how to get through certain sections. Like if you have to crawl, or make tricky jumps, the bots can't do that, so they're disabled altogether on those maps, To go to the next map you type "map dday2" or whatever map you want next i...
by Fafner
Wed Dec 19, 2018 8:44 pm
Forum: Off Topic
Topic: Forum Registration Security Question: Answer
Replies: 3
Views: 2730

Re: Forum Registration Security Question: Answer

The answer already is in the about section of the site. I just made the question a little easier though, (added "It starts with a V" to the end of the question). Having a moderately difficult security question is the only effective way to stop spammers. Everything else they get around so it has to s...
by Fafner
Mon Jul 23, 2018 10:46 am
Forum: Mapping
Topic: Open a bsp file in Quarkarmyknife and edited it?
Replies: 16
Views: 6250

Re: Open a bsp file in Quarkarmyknife and edited it?

count has to be 0=small,1=medium or 2=large, and those are the 3 possible sizes.
by Fafner
Mon Jul 09, 2018 5:20 am
Forum: Mapping
Topic: Open a bsp file in Quarkarmyknife and edited it?
Replies: 16
Views: 6250

Re: Open a bsp file in Quarkarmyknife and edited it?

What is a platform? You mean like the quake2 elevators that lift you up? I don't think you can add those that way.

Try troubleshooting to see if the ent file is loading at all. Change the "kills" in the info_team_start and see if it changes the number in the scoreboard.
by Fafner
Sat Jul 07, 2018 6:52 am
Forum: Mapping
Topic: Open a bsp file in Quarkarmyknife and edited it?
Replies: 16
Views: 6250

Re: Open a bsp file in Quarkarmyknife and edited it?

copy all the entities into a textfile named "mapname.ent" and save it into dday/ents. Then you can add a misc_crate entity at the of the file. Here are some misc_crates I added for inland2. style = texture. count = size of the box. { "origin" "-15 -205 -215" "style" "3" "count" "2" "classname" "misc...
by Fafner
Sat May 26, 2018 6:22 pm
Forum: Servers
Topic: Server issues Q2pro
Replies: 11
Views: 6938

Re: Server issues Q2pro

It won't go to the next map unless someone is on the server. There's no reason to.
by Fafner
Tue Oct 17, 2017 3:58 pm
Forum: Off Topic
Topic: !
Replies: 15
Views: 6568

Re: !

Thanks but I'll do it on my own eventually.
by Fafner
Mon Oct 16, 2017 3:15 pm
Forum: Off Topic
Topic: !
Replies: 15
Views: 6568

Re: !

Sorry, fixed it. I just told MYNF how to mass delete posts (had to look it up myself), so it hopefully won't be up for so long next time. And it's easy to do. Also updated to the latest PHPBB.
by Fafner
Fri Jun 09, 2017 9:32 am
Forum: Development
Topic: bots limit on client ?
Replies: 5
Views: 3626

Re: bots limit on client ?

maxclients
by Fafner
Mon May 29, 2017 8:22 am
Forum: General Discussion
Topic: Hitler model & skin
Replies: 6
Views: 5949

Re: Hitler model & skin

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by Fafner
Sat May 27, 2017 1:34 pm
Forum: Development
Topic: Vote windows at the end of a game
Replies: 4
Views: 3592

Re: Vote windows at the end of a game

I'm pretty sure there isn't a limit, though it might screw up if you add like a million maybe.
by Fafner
Wed May 24, 2017 6:04 pm
Forum: General Discussion
Topic: Hitler model & skin
Replies: 6
Views: 5949

Re: Hitler model & skin

dday\models\monsters\hitler ?
by Fafner
Wed May 24, 2017 9:19 am
Forum: General Discussion
Topic: Hitler model & skin
Replies: 6
Views: 5949

Re: Hitler model & skin

Don't got it, but it's probably on dirk's server. Try voting for dday2vip and downloading it from there.

edit: dday2hitler
by Fafner
Fri May 19, 2017 6:05 pm
Forum: General Discussion
Topic: vip mode
Replies: 3
Views: 3829

Re: vip mode

override files are a r1q2 thing so it only works with that or engines that support them.
by Fafner
Thu May 18, 2017 4:51 am
Forum: Development
Topic: Vote windows at the end of a game
Replies: 4
Views: 3592

Re: Vote windows at the end of a game

I believe you need to put a file called votemaps.txt in the dday folder with a list of all the maps you want to be votable like:
dday2
dday3
hill
etc.

then add
set mapvoting 1

to the server.cfg


And the server doesn't move to the next map unless someone is playing on the server.
by Fafner
Mon Apr 03, 2017 10:05 pm
Forum: Development
Topic: dday linux with yamagi and bots ?
Replies: 14
Views: 7850

Re: dday linux with yamagi and bots ?

not sure, only thing I can think of is if the "navigation" folder is missing? Or it's "Navigation" and the game is looking for "navigation"? Or maybe you don't have permission to overwrite an existing file?
by Fafner
Mon Apr 03, 2017 10:00 pm
Forum: General Discussion
Topic: Map Pack on Github
Replies: 13
Views: 22098

Re: Map Pack on Github

don't know, would probably be with the documentation for r1q2 or egl
by Fafner
Sat Apr 01, 2017 9:08 pm
Forum: General Discussion
Topic: Links are dead
Replies: 5
Views: 4273

Re: Links are dead

I fixed the banner links. I'll try to fix those other broken links some other time. I have to update Afrow's code for that.
by Fafner
Mon Mar 27, 2017 4:22 am
Forum: Off Topic
Topic: Forum skin
Replies: 5
Views: 3928

Re: Forum skin

That's part of the custom style that someone else made. You can get it here: http://www.phpbb32styles.net/index.php?style=18&Cynthia
by Fafner
Sun Mar 26, 2017 4:09 am
Forum: Off Topic
Topic: Forum skin
Replies: 5
Views: 3928

Re: Forum skin

yep. The server host updated PHP and it kind of made it necessary. I didn't really want to have a new theme but the old one wasn't compatible with 3.2.
by Fafner
Thu Jan 12, 2017 9:03 pm
Forum: General Discussion
Topic: FOV way too narrow
Replies: 6
Views: 4962

Re: FOV way too narrow

any chance you could post a screenshot, (mostly out of curiosity)? It's possible you might be able to override it with some other quake 2 engine, don't know.
by Fafner
Thu Jan 12, 2017 10:38 am
Forum: General Discussion
Topic: FOV way too narrow
Replies: 6
Views: 4962

Re: FOV way too narrow

The FOV is locked so everyone has the same view and people can't change it to see behind them and so it matches the human eye. I never tried a 2560x1080 display so I don't know how much of an issue it is on there, but development is basically finished for this game so it's unlikely to be changed.
by Fafner
Tue Jan 10, 2017 9:21 am
Forum: General Discussion
Topic: Upgraded board...
Replies: 12
Views: 6532

Re: Upgraded board...

New default style is up. I need to work on it a little more though. If you want the white prosilver one you can change it here: http://ddaydev.com/forum/ucp.php?i=165
by Fafner
Sun Jan 08, 2017 8:16 pm
Forum: General Discussion
Topic: Upgraded board...
Replies: 12
Views: 6532

Re: Upgraded board...

Everything appears to be fixed. There's no custom styles out yet, gotta wait for that now.
by Fafner
Mon Dec 26, 2016 6:05 pm
Forum: General Discussion
Topic: Upgraded board...
Replies: 12
Views: 6532

Re: Upgraded board...

Update: front page is mostly fixed. Just the POTM archive doesn't work that I see. Let me know if you see any errors anywhere. The board is still bugged but there's a major update due out for PHPBB on January 7th and I'll just wait for that.