Search found 417 matches

by Parts
Mon Dec 19, 2016 7:21 pm
Forum: Mapping
Topic: I can't get Quark to run
Replies: 6
Views: 14055

Re: I can't get Quark to run

Did you also install mini python (or whatever it's called)?
by Parts
Sat Sep 17, 2016 3:07 pm
Forum: Off Topic
Topic: The paradox of changing odds
Replies: 15
Views: 20491

Re: The paradox of changing odds

Let's look at your 1st post.... Three sets of two playing cards - you have: [A][A] - [A][K] - [K][K] no numbers here...just 3 K's and 3 A's All 3 sets are placed face down randomly. Your job is to select (guess!) the pair [A][K] ok, I have to find the only set out of the 3 that has 1 of each Now, at...
by Parts
Sat Sep 17, 2016 6:59 am
Forum: Off Topic
Topic: The paradox of changing odds
Replies: 15
Views: 20491

Re: The paradox of changing odds

yes .... before the cards were [A][A], [K][K] etc, now they all have numbers. but if you have any [K] you can still safely say you don't have the [A][A] set.

I rest my case m'lud
by Parts
Fri Sep 16, 2016 4:41 pm
Forum: Off Topic
Topic: The paradox of changing odds
Replies: 15
Views: 20491

Re: The paradox of changing odds

That's cheating...you added a shit load more cards!
by Parts
Fri Sep 02, 2016 7:43 am
Forum: Off Topic
Topic: The paradox of changing odds
Replies: 15
Views: 20491

Re: The paradox of changing odds

That's not the point....the AA set is disregarded....you either have AK or KK, so there is a 2-1 chance that you have the AK
by Parts
Thu Sep 01, 2016 2:43 pm
Forum: Off Topic
Topic: The paradox of changing odds
Replies: 15
Views: 20491

Re: The paradox of changing odds

but you did show me...so the odds go down
by Parts
Wed Aug 31, 2016 6:33 pm
Forum: Off Topic
Topic: The paradox of changing odds
Replies: 15
Views: 20491

Re: The paradox of changing odds

something has changed....you can now disregard the [A][A], so the odds are 2 - 1
by Parts
Wed Aug 31, 2016 6:28 pm
Forum: Off Topic
Topic: The paradox of changing odds
Replies: 15
Views: 20491

Re: The paradox of changing odds

some beans
by Parts
Mon Jun 13, 2016 5:10 am
Forum: General Discussion
Topic: D-Day 72th anniversary
Replies: 6
Views: 17011

Re: D-Day 72th anniversary

72nd
by Parts
Wed Aug 19, 2015 10:48 am
Forum: General Discussion
Topic: win7 and dday is in small window only
Replies: 5
Views: 15733

Re: win7 and dday is in small window only

I had the openGL problem before with Nvidia. It had something to do with openGL extension limit. This had to be turned on. No idea how with a Radeon, and the option is no longer there with my current Nvidia drivers.
Apparently, using EGL engine fixed Q2 openGL for someone with a Radeon.
by Parts
Fri Jul 17, 2015 8:06 pm
Forum: Off Topic
Topic: Programming a Chatbot in C#
Replies: 13
Views: 20337

Re: Programming a Chatbot in C#

No idea then :D I've written quite a bit in C# but never used that particular type of syntax before.
If you swap out the 1st line with one of the others, I presume it will only work on that 1st line still?

The image hasn't shown up again since, so I can't speculate on what else it could be.
by Parts
Wed Jul 15, 2015 8:57 pm
Forum: Off Topic
Topic: Programming a Chatbot in C#
Replies: 13
Views: 20337

Re: Programming a Chatbot in C#

ok, I see it now.

Can't say I know what's wrong though. Maybe those "break"'s? Sounds like it's not getting past the 1st check. What happens if those breaks weren't there?

edit...

now I've posted this, the image doesn't show again :S
by Parts
Wed Jul 15, 2015 12:58 pm
Forum: Off Topic
Topic: Programming a Chatbot in C#
Replies: 13
Views: 20337

Re: Programming a Chatbot in C#

I see the word "Image". If I right click it and copy the location, I get another word... "Unauthorized"
by Parts
Wed Jul 15, 2015 5:43 am
Forum: Off Topic
Topic: Programming a Chatbot in C#
Replies: 13
Views: 20337

Re: Programming a Chatbot in C#

You want someone to see if you did anything wrong in the coding....shouldn't there be some code to look at?
by Parts
Tue Jul 14, 2015 6:42 pm
Forum: Off Topic
Topic: Programming a Chatbot in C#
Replies: 13
Views: 20337

Re: Programming a Chatbot in C#

What coding?
by Parts
Wed Jun 03, 2015 6:28 pm
Forum: Development
Topic: DDay-ish Unity project
Replies: 11
Views: 18043

Re: DDay-ish Unity project

Giving up on this. It's taking far too much time and effort for me on my own while getting little to no interest back.
by Parts
Wed Jun 03, 2015 6:07 pm
Forum: Development
Topic: DDay-ish Unity project
Replies: 11
Views: 18043

Re: DDay-ish Unity project

the webplayer link....the game so far....things move about and make a noise :D
by Parts
Tue Jun 02, 2015 5:20 pm
Forum: Development
Topic: DDay-ish Unity project
Replies: 11
Views: 18043

Re: DDay-ish Unity project

thanks, but it's dead and buried now
by Parts
Fri May 29, 2015 2:29 pm
Forum: Development
Topic: DDay-ish Unity project
Replies: 11
Views: 18043

Re: DDay-ish Unity project

The map is by no means "made". The 3 bunkers are just quick bodge jobs using Unitys cubes and not even textured properly. They should be remodelled properly with max or sketchup. Hedgehogs and other obstacles need modelling and placing. Landing craft need modelling too. The player controller is stil...
by Parts
Thu May 28, 2015 1:43 pm
Forum: Development
Topic: DDay-ish Unity project
Replies: 11
Views: 18043

Re: DDay-ish Unity project

blah
by Parts
Sun May 17, 2015 5:16 pm
Forum: Off Topic
Topic: Changing my Forum Name
Replies: 2
Views: 18701

Re: Changing my Forum Name

User Control Panel, then edit account settings.
by Parts
Sun May 17, 2015 5:14 pm
Forum: Mapping
Topic: How do I Create Maps?
Replies: 5
Views: 14533

Re: How do I Create Maps?

Did you put "Quake2" in the search as well? Apparently it's now called "Hammer" and I doubt it still supports Quake2. WC 3.3.... http://www.fileplanet.com/44990/40000/fileinfo/WorldCraft-v3.3 I think only AfrowUK ever used WC. You'd be better off with NormandyQuark really. I think that's here somewh...
by Parts
Tue May 12, 2015 4:09 am
Forum: Mapping
Topic: Textures
Replies: 8
Views: 17049

Re: Textures

This any use?
by Parts
Tue May 05, 2015 3:32 pm
Forum: Mapping
Topic: How do I Create Maps?
Replies: 5
Views: 14533

Re: How do I Create Maps?

You need something like Quark (QUake ARmy Knife), Worldcraft....many editors out there. Some require minipython to be installed. You'll also need the compilers (argrad etc) and plenty of patience!
by Parts
Wed Apr 29, 2015 2:21 pm
Forum: Development
Topic: DDay-ish Unity project
Replies: 11
Views: 18043

DDay-ish Unity project

Is now dead!