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FS#2 - Some weapons get extra ammo when changing weapons

Attached to Project: D-Day
Opened by Mr Super User (Fafner) - Tuesday, 07 June 2011, 15:43 GMT-4
Task Type Bug Report
Category Backend / Core
Status Assigned
Assigned To Mr Super User (Fafner)
Operating System All
Severity Low
Priority Normal
Reported Version Development
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No

Details

Some weapons get extra ammo when changing weapons
This task depends upon

Comment by DH (DuckHunter) - Thursday, 09 June 2011, 22:55 GMT-4
I dont see a problem with that
Comment by Mr Super User (Fafner) - Monday, 20 June 2011, 15:25 GMT-4
If anyone can tell me exactly how to reproduce this it would save me some time.
Comment by Dennis Felix (InFerNo) - Monday, 27 June 2011, 10:16 GMT-4
I have this a lot and this is how I seem to reproduce this (let's be honest, I often abuse it because I know it will give me ammo).
When firing the sniper rifle instead of ejecting the shell casing, I switch weapons twice, I always felt like this was faster than that mini-reload.
When doing this, very often I receive more ammo when switching back to the rifle. But it happens with any weapon.

Should I open a seperate bug for the switching of the sniper rifle? I never ever do that, I switch and switch back so it doesn't require to eject.
Comment by Mr Super User (Fafner) - Monday, 27 June 2011, 12:55 GMT-4
sure
Comment by Dennis Felix (InFerNo) - Wednesday, 29 June 2011, 12:43 GMT-4
Does having a demo help you to fix the problem?
Comment by Mr Super User (Fafner) - Wednesday, 29 June 2011, 13:12 GMT-4
just need to know how to reproduce it *exactly*. Saying it happens "very often" doesn't help narrow it down. I think it may happen more often or exclusively on linux servers/Dirk's.
Comment by Dennis Felix (InFerNo) - Wednesday, 29 June 2011, 18:14 GMT-4
There is no way to do it "exactly". If there was, everyone would constantly do it. I recorded a demo and managed to pull it off once, and I don't even know what triggered it...
Comment by Dennis Felix (InFerNo) - Wednesday, 29 June 2011, 18:23 GMT-4
Here, I managed to pull it off a couple of times. I feel like I can only pull it off while moving.
And maybe I'm reloading, firing my rifle and switch weapons all in 1...

http://dl.dropbox.com/u/24070827/freeammo2.dm2

I can't get the demo to run anymore, both on r1q2 and egl.... ffs....
Comment by Mr Super User (Fafner) - Thursday, 30 June 2011, 10:41 GMT-4
I can't remember a single bug that hasn't been reproducible if you do the right combination of things, even if it seems like it is random. I really don't need a demo, just a list of things to do to reproduce it that works every time. Like "load dday2, join allies, choose sniper class, fire 5 times..." etc.
Comment by Dennis Felix (InFerNo) - Thursday, 30 June 2011, 12:16 GMT-4
load any map, pick any class, wiggle around with the movement buttons, reload, switch away before it reloaded, go into truesight, etc.
Empty the clip a little first, it doesn't have to be completely empty, but I usually leave it at 1 or 0 bullets left.

That didn't narrow it down, did it?
I'll try to record a demo again with r1q2 so i can watch it and see what i'm doing when it occurs.
I'll let you know
Comment by Dennis Felix (InFerNo) - Sunday, 03 July 2011, 16:19 GMT-4
Sorry Faf, can't narrow it down..
Comment by Dennis Felix (InFerNo) - Sunday, 03 July 2011, 16:58 GMT-4
This one works

http://dl.dropbox.com/u/24070827/ammobug.dm2

It's only a few seconds in so you don't have to sit through a whole demo of nonsense.
Comment by Mr Super User (Fafner) - Sunday, 03 July 2011, 17:07 GMT-4
so what did you do to have that bug happen?
Comment by Dennis Felix (InFerNo) - Sunday, 03 July 2011, 17:23 GMT-4
In this case, I switch to grenades, then back.
Did you look at the demo? I've put it on youtube:

http://www.youtube.com/watch?v=DU58aQDwOLA
Comment by Mr Super User (Fafner) - Sunday, 03 July 2011, 17:48 GMT-4
so if I load dday2 and do that, that will happen every time?
Comment by Dennis Felix (InFerNo) - Sunday, 03 July 2011, 18:14 GMT-4
No Fafner, it doesn't happen every time ....
I spend all evening with Joey trying to narrow it down and I just can't find it. It doesn't happen all the time.
The clip doesn't have to be empty, it doesn't have to be dday2 and it doesn't have to be the Mauser.

I guess this bug will stay open.


edit: I joined Mavericksservers.com's dday server, voted dday1, map loaded
I selected autoselect, i went axis, i chose infantry
I emptied the clip in truesight, switched to grenades and back using weapnext and weapprev without pushing any of the other buttons and it gave me a full clip.

edit2: I noticed when switching to the mauser, it will show how much ammo you have left instantly after the weapon is switched, but with this bug the ammount of ammo gets changed a split second after showing the value (going from 0 to 10, you can see it changing), you can see it in the youtube vid
Comment by Alessio (Tommy) - Saturday, 20 August 2011, 12:27 GMT-4
All I do is..with all the weapons:
1 empty the whole clip of the weapon,(smg,m1garand or even with mauser,sniper rifles,lmgs)
2 switch to another weapon,knife,fists,nades or to a secondary weapon.
3 then go back to the weapon you're unloaded and it mostly times (about 70% of the times) will have a whole new clip,or half,or a random number of bullets inside,can even be 1 if you're unlucky,lol.
Once with this bug I managed to have a 11 clip in my M1 Garand,and another time 9,but thats rare,mostly happens that it gives back a full clip or half.
Hoping this can help you to fix the problem and not to use it in games lol.
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